Hades Early Access Model and Playtesting – Jonathan Blow



Snip taken from “Jonathan Blow: Consciousness, Game Design, & Free Will”
Original video: https://youtu.be/80f47smhYEI

#gamedev #gamedevelopment #jonathanblow

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3 thoughts on “Hades Early Access Model and Playtesting – Jonathan Blow”

  1. You can't ever use player feedback to build out your game. People famously don't have a clue what they want. Ask most gamers how a game should be changed and they'll usually tell you to remove all the obstacles and challenges that make the game fun, especially if they're more causal. They don't realize the process that makes something fun, they just experience the end point and want to get there as fast as possible.

    And this is especially true if you're doing something different and they don't grok why the unfamiliar elements are fun.

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