Patch Notes: https://store.steampowered.com/news/app/1145350/view/4191241567727414432
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00:00 Introduction
01:32 General Gameplay
04:09 Weapon Changes
06:13 Aspect Changes
14:41 Hammer Changes
21:46 Hex Changes
23:35 Foes & Encounters
25:37 Level Design
26:22 Chaos Trials
26:37 Vow of Forsaking (IMPORTANT)
29:30 Menus & UI
30:26 Misc.
36:00 Final Thoughts
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13th arcana is Death. For the Than scythe crit thing.
Rip Momus + Double MS + poseidon, thanks for the 32 fear clear π«‘
You know at first I was angry at the Vow change you know.
But after calming down. I agree that it was a necessary one.
Like you said itβs suppose to be a detriment. But instead it was a positive. It allowed you to get to the legos and the duoβs way to fast.
And even with out the guarantied duo/legend. Itβs still helpful a good chunk of the time.
Ie it still helps you cut out boons that you donβt need. Or helps you get to the correct boon you need for your build faster.
My guess about the gods number in pool has to do with the increase in boons and slots from each god.
Now you have a mana regen boon slot along with additional other support boons. So I think they were balancing around the same number of boons total in your god pool.
For example if each god has a list of 10 boons, a Pool of 4 means 40 boons. If the number of boons from gods goes up a bit, say 14 each. 3 gods would be 42 boons in your pool to build from.
They were probably looking to approach "Builds" as being subsets of a grouping of boons and looking to keep the pool about the same.
Keeping your boon pool in check would be a balancing design to help newer/casual players from less consistently having messing and spread builds.
Imagine if all gods were always possible. Many new players might take a dozen unrelated boons and end up with poor builds that increase the difficulty, or worst, make the game feel unsatisfying. It takes some experience to recognize the advantage of a focus build.
Helping new/casual players keep on track without forcing them down one rail is an design goal. You want options. but too many options can be a negative. (decision paralyze, etc.)
the torches were already my most played weapon so i am eating good right now. eos is gonna go insane with hephaestus
also, if the axepect of mel needed to die in order for the aspect of thanatos to be this much better then the sacrifice was worth it. thanatos felt backwards as hell. why would i want to use my omega attacks to buff my regular attacks π and it got a speed buff
The reason the crit chance on Thanatos is 13 is bc Death is the 13th tarot card, incidentally its also the 13th arcana card
I like that they changed hammers to not have major build-breaking downsides. I might actually use Experimental hammer now, and quite a bit at that!
I still think that the omega cast attack into charge on torches is too slow, would love more control with that one tbh, I still think there should be a tap vs hold version of the attack. It will destroy my thumb but i will get more control over when i want the omega cast vs normal attack.
i think the 13% crit is due to the death arcana card being number 13 and thanatos being the personification of death
Da roguelike king is back baby he neva miss we're eating good today y'all
I thought "attack power" is for both normal and omega attack. Because it is "power", not damage
Good thing I managed to beat 32 fear with Momus before this patch lol
11:54 I could be wrong but I think they may have made it 13 because the 13th tarot card is "Death"
broken gain lives for now
A little bummed about the rework to eos because that was my favorite of the torches but Im excited to try out a lot of the other changes
Not a fan of the change to eos, I loved that aspect and it is the only thing I have cleared 32 fear with but other than that everything is pretty great
Eh some good changes, but doesn't really make me want to use aspects that I avoided before.
What did old momus do again? I never really use the staff
coincidentally before this patch i actually used a zeus cast build with aspect of persephone, and by tartarus it actually charged the special decently
The torches feel so much better
Silver Streak is safe! π«‘
you did not do a video for the last patch did you ?
Darkside nerf makes a bit of sense. I had a run where I was functionally invincible fighting Chronos with it. Was. Slower kill but he couldnβt touch me
The aspects change is going in the right direction imo. Now they are impacting your playstyle in their own ways more, rather than just amping up a number on one of its facet.
Haven't played the game for myself but I did think a lot of the aspects sounded kinda underwhelming, this fixes that quite a bit!
The broke aspect of Thanatos for me. I liked it better before. I dont like the regular attack. I know they are trying to make people use other attacks besides the spin, but without the spin its just not a weapon Im interested in. The dash attack is decent but kind of finicky and wants to start into a combo that is hard or impossible to cancel out of if your timing isnt perfect.
Sounds like they made aspect of Mel for Axe to be more like Arthur from last game.
Raise your hand if you watched the entire video !!!
π€
The new god pool is glitched. I put apollo and poseidon in my pool and i only saw apollo once, when i put it in, and poseidon twice, first time and then a non keepsake one, but they never came up again. It showed boons that werent in the pool consistently, even in shops.
the new Aspect of EOS is really cool though? Like that looks more fun than the old one running around.
Aspect of Thanatos also affects the Ξ© cast, which is particularly relevant for zeus/poseidon cast damage
I hope the last weapon, has either a pet or an aspect that makes one of you casts summon a pet. And maybe have potential pet build.
Momus staff Apollo cast?
Triple the orbital strike
Finally I can start memorizing the keepsakes instead of looking at the damn alphabet
Just tried Aspect of Momus and sadly doesnt work with Apollo's Legendary.
"Moonwater… slightly reduced healing." How the heck is 10 healing off of 25 healing a slight reduction lol. I think it's probably a good adjustment, just a funny use of the world *slightly*.
Wouldn't it be kinda neat if we could try hammers and boons in the training grounds?
increased attack speed on torches makes moros very very solid now, only downside is its super mana heavy
I preferred the smaller god pool tbh. Paired with the nerf of the vow of forsaking, now duos will be even harder (and the Queen card is still tricky to activate.) The only thing they added to offset this is 1 more boon chance in Erebus. Not sure if this will be enough especially since we donβt have an arcana equivalent to the mirror upgrade that makes major rewards appear more.
Toula: absolutely useless. Selene's Hexes: useless save for Moonwater.
That change to be able to play with only keyboard is honestly such a nice accessibility change. One of the things I had to learn for web design is making it so websites can exclusively work with keyboard for those with hand problems that make using a mouse difficult. It's important that games also do what they can with control accessibility, especially since not everyone is comfortable with using controllers.
I've been testing things out since the patch, and i've got some notes:
THE TORCHES
Firstly, the Omega attack speed on the torches is SIGNIFICANTLY better now than it was, comparable to something like the Rail in Hades 1. What's more, the increased attack speed means you get a very large amount of ghosts lingering on the screen, which can bounce between enemies and deal even more damage than is on-paper. It's not quite as insane as something like Eris rail and the single shot damage isn't really comparable to something like Hestia rail, but those two were incredible aspects if you built for them correctly, and with the improvements to channel speed all of the torches (Mel was the one I used in my actual run but I trialled Moros and Eos in the training grounds for thoroughness' sake), a good attack boon makes the torch attack a surprisingly effective option.
My setup for that run was Apollo attack, Born Gain and Hephaestus special, but i honestly would fully recommend dropping Hephy in this setup (which i'm sure is a sensation he's unfortunately quite used to feeling – thanks again Hera). Hephy works best in my experience when you put him on something that's not really a part of the weapon's moveset you intend to use all that often – for instance, if i'm running Mel knives and hard focusing the attack, I'll usually chuck Hephy on the special because being able to throw a knife now and then for a bonus 400 damage in between my combo strings allows me to gain a nice extra chunk of damage, it can proc Vent which can help with getting Origination up (and is just more free damage on top of that), and Hephy's miscellaneous supportive boons mean he's not a bad option to have in the pool, especially now that they've upped it to a 4-god limit.
That being said…Hephy's usefulness when used in this way entirely depends on how reliable it is to weave in your specials in the middle of an attack chain, and unfortunately the torches really don't perform in that regard. The special's still decent, don't get me wrong, but they appear to have quietly reduced the speed you can spam them in the most recent patch, and that plus the coiling arc of the flames means it's kind of easy to whiff them if you only use one, which Hephy's boons encourage because of the long timer on the blast – you hit it once, then go back to doing something else with your attacks and casts.
More damning than that though, is that the torch attack is one that encourages you to hold it down for long periods to fire off your omega attack, and dropping that chain of attacks to apply Hephy means you have to waste time with your dinky little normal attacks while you wait for the omegas to come back online. It's not bad design or anything, it's just the way the torches are set up really doesn't lend itself well to an off-Hephy build the way that something like the staff, knives or axe do. That's not necessarily a problem, as long as you keep it in mind when targeting your boons.
One thing i DID notice though: dropping your cast doesn't interrupt your attack string the way your specials do. This means having a status-inflicting attack like Demeter, Hestia, Zeus or Hera, plus a status inflicting cast like Aphrodite, Hestia, Demeter, is basically free Origination if you play your cards right. I managed to salvage the run by picking up Daze on my sprint (because it seems, at least to me, that even the single dash that the torches allow you while you maintain your attacks still applies daze) and Rapture Ring from Aphro, and Chronos honestly went down with very few problems from there.
THE KNIVES
Flick knives, one of the new hammers for the sister blades, makes it so your dash attacks also throw out 3 of your special knives, as well we know. Thing is, this also applies any status curses your special would inflict, without having to drop your attack string to use your special. Remember earlier how i mentioned earlier that Hephy works really well when you can throw in a quick Hephed-up strike now and again in between a different set of attacks? Can say for absolute certain: Vent from Hephy or Blitz from Zeus is an absolute monster on the knives' special with flick knives, because it means you can just flick out the status, then switch back to your powered-up Demeter, Poseidon, Hera or whatever other god on your attack (ideally with a second status – we stan Origination in this household) to just absolutely melt your target in the blink of an eye. You don't need to drop a single attack, and it even works as an opener, because attacking out of a full sprint also counts as a dash-strike for the purposes of Flick Knives.
THE AXES
Good lord the axes. An understated point in favour of Melinoe axe: it deals 75 damage per hit at max rank, as opposed to the Thanatos axe's 40. Sure, this doesn't seem like much…until you realise that Zeus' Blitz triggers on 120 damage. Two hits from Mel will proc Blitz, where thanatos would take 3. The multiplicative nature of power also means that if you build, say, a common rarity Flutter Strike from Aphrodite onto the Mel axe, it's now dealing 135 damage per hit, where the Thanatos axe would be 72. This is enough to proc Blitz in a single strike. Now that's a very specific build, sure, but the general principle of 1-hit proccing Blitz also holds true for other damage increasing boons, as long as you jack the rarity a little – for instance, Apollo can make it there with an Epic Nova Strike on Mel axe, and his increased attack range means you can fire off a Zeus blitz with your special and then follow up with strikes from afar to pop the effect, all while staying at a nice safe distance from your opponents (and if you get Dazzling display, that's Daze as well – hey, free Origination!)
That being said, I've been making a big case for Mel axe here…but by god Than's scythe is just perfect in every conceivable way for me. I know, everyone likes Than axe, but the boost in attack speed as a passive means that it's not just a perfectionist tool, it also makes it easier for you to stay mobile and avoid the incoming damage that would wreck your bonus. It's fast, it's fluid, and ALL of your omega moves gain from the Mortality crit chance bonus, and moreover – it's just fun! It's a really good aspect and I like playing it! I got Aphrodite as my attack boon on the run I did with it, and Artemis gave me hunter's mark (we getting heart rend flashbacks with this one), and it was i think maybe the comfiest run i've ever had of this game. Definitely recommend it to anyone looking for just a fun time with a big stick.
And finally, the elephant in the room is…
MOMUS
Haelian's right. New Momus is more fun, has better build diversity and is overall a less cheesy weapon, and is still plenty effective. It fits into a completely different niche than original Momus did, but I vibe with what it's putting down. Only notes I've got: Apollo's Solar Ring doesn't appear to work with Momus' effect, it just goes off once and then the other two casts are normal detonations from there. Understandable maybe, but a little disappointing. That being said, Uncle Poseidon be providin', cause his cast works perfectly fine, and is a great keep-out tool while you set up your turrets.
Anyways those are my big conclusions so far. Boy these ADHD meds sure are working out, huh?
Nooo Mels axe was my favourite aspect π’
I got the Charon in Asphodel thing that was mentioned. I was mad cause I was fishing for the legendary and lost 55 gold.
Mel Axe is basically dead, which I'm okay with because Thanatos looks way better.
I will unlock Fear system after I beat Chronos for the first time or? Is it basically same as Pact of Punishment from Hades? Im 60 nights in and still struggling with his 2nd phase, imo a lot harder to beat than Hades from Hades.
Flick Knife could be a really easy way to activate Origination if nothing else.
I just became the champion of night using Momus + Poseidon last night and now that strat is dead πππ
Would be cool if they added a feature that lets you manually banish boons. Like an alternative arcana or a keepsake or something.
What I noticed not mentioned in the patch notes is that they changed/fixed Advanced Whirlwind so you can now dash out of it.
I lowkey love the new Momus. It can work amazingly with solar ring (at least I hope it does)
And in any case, to me it became a cast aspect, which was needed