So they gave Thanatos' aspect 30% attack speed… | Hades 2



Patch Notes: https://store.steampowered.com/news/app/1145350/view/4191241567727414432

Hades 2 Early Access playlist! https://www.youtube.com/playlist?list=PLmj6-vxquxwTXG6SQBKHe0ixC-aQv4NTT

http://twitch.tv/haelian/
http://twitter.com/haelian2

Join the House of Haelian here on Youtube and get badges, emotes, and priority reply to your comments!
https://www.youtube.com/channel/UCSnGGntxMnAM6oDHML2qzaw/join

Chill in our discord community for the game discussions when I’m off line. https://discord.gg/j7Fa2Mv

#haelian #roguelike #gaming #hades #hades2

source

27 thoughts on “So they gave Thanatos' aspect 30% attack speed… | Hades 2”

  1. Shower-thought: Nowadays nobody questions that if you hold a giant axe and spin around with it, that's called "Whirlwind". Like, duh, what else would you call it? But imagine if Blizzard didn't coin that phrase when they created this Barbarian skill in Diablo 2…

    Reply
  2. Had a run where I got the 30% attack speed daedalus hammer, double chop, and another 10% from Hermes. 70% attack speed and a double last hit, didnt even bother with the omega attack most the time. Felt super good

    Reply
  3. What if born gain’s primed magick stayed until you picked up a major reward and increased the primed magick? Because then it’s not completely permanent but became more worrisome as you get closer to a ton of primed magick, and incentives saving enough money for a boon from the shop before boss fights and such, adding more depth to a frankly basic and boring boon

    Reply
  4. I feel like not getting hit with a melee weapon just isn't fun. I don't want to play slow and methodical, I want to find the biggest group of enemies and spin. It just doesn't feel right that so much of the power of the aspect is in the regular attack. As someone who got my first clear by exclusively using the axe's regular attack, ignoring omega moves. If I want to do a spin build, I just want to hold down attack and see enemies melt, not dodge around, and wait patiently for my moment, that feels like a daggers kind of thing. I feel like the aspect isn't necessarily bad, it just doesn't feel right.

    Reply
  5. Whats up haelian, been watching ur videos since hades 1. And just recently i figured out how to take micronaps like batman while i was watching one of your videos. My brain was resting but your voice was keeping awake enough not to fall asleep completely lol

    Reply
  6. I think itd be interesting to see a thanatos run pivot to focusing on specials coz the new special speed feels good and it also takes advantage of the sorceress arcana now, i feel like a giga cleaver thanatos wont be bad at all

    Reply
  7. You can stack omega attacks with that hammer. Get some channels speed and suddenly you one shot bosses when have 2 omega attacks going on a cast. (Which you can cast during those attacks)

    This got me a 14 min run without even trying. Was siiiiiiiilly

    Reply
  8. I agree with what you said at the start about how it feels like none of the axes favor a whirlwind play style anymore. I like the attack speed of Thanatos but losing the crit bonus to one tick of damage and needing to land 13 hits again feels like it pushes you more towards regular attack builds. Maybe Than crit should just be a general crit chance again and Mel axe should be HP + Omega attack damage.

    Reply
  9. I really like the idea of Thans new scythe. In general the aspects that force/incentivise you to use different parts of your kit equally like new Momus are something the game was missing before I felt. There was never an incentive to take a good cast, good spec and good attack.
    However, the axe just feels too clunky even with 30% faster atk speed.

    I would love some more of those gain and spend mechanics, but using the not fun part of the kit to make the fun part usable/enjoyable is just not the way to go.

    I have 2 ideas to make Thans scythe fun and strong (numbers would need to be right ofc):
    1: Make every attack gain like 5-10% crit chance up to a certain limit and then have the next Omega Move use it all. So you would have the 1-2-3-Omega combo.
    2: Give it a different atk string, so it doesnt have the big chop at the end. I think that would fix the whole aspect for me personally. Having to watch your children grow up and go to college, graduate and get a job while waiting for 1% crit chance is so stupid. I would love to be able to atk 1-2-1-2-1-2… for the crit chance and then use the whirlwind and special. The Big Chop Hammer could then give it a single big(ger) swing instead.

    And also: Slamming a scythe into the ground makes absolutely no sense whatsoever. Just sayin.

    Reply
  10. 15:25, 13 is considered an unlucky number (fun fact! this is why on some cruise ships [I'm not sure about hotels but def cruise ships] you wont find a 13th floor) and as ryanblaine9977 pointed out in his comment, it's also the tarot number of Death

    Reply
  11. I'm sure it's been pointed out already but in case it hasn't – you can do literally everything while using omega attack with Psychic Whirlwind; you can sprint with it, you can infinitely charge and release omega attacks (magick level dependant ofc), you can omega special, activate Toula… It's so good

    Reply
  12. I like that they made the aspect more intricate. Rather than it being THE Omega attack aspect, it’s Attack into Omega Attack.

    It’s a lot more fitting of some of the Hades 1 aspects, like how Dad spear spin attack buffed attack and special, etc.

    Now that all weapons have 4 components, plus sprint and cast, there’s a lot of interesting interplay potential, and having one be “you only use Omega attack the entire run,” or “you only normal attack the entire run” wouldn’t be interesting enough.

    Reply

Leave a Comment