Iโm still not sure if we were getting the damage from the aspect or not after Fine Tuning lolโฆ
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I saw someone in the chat said that they got born gain at heroic and it was more prime then at the white rarity. I want everyone to know if that's not true going from common all the way to heroic it is 20 18 16 14. And it is still good๐
Omega Solar ring is 2 seconds long, i assume it just exhausts the delay between the extra omega bursts which are 0.5 secs from hephy's lego.
While i dont think it's a bug, solar ring has always been messy with momus
I would be fine with solar ring moving to prominence flare, but they nerfed the damage into the ground and it just doesnโt feel good anymore. The new Poseidon cast also feels super weird because itโs only things in front of you. Otherwise, cast changes are mostly a W across the board. The only other thing is lightning bolts from Zeus no longer count as omega damage, meaning Persephone, witchโs mark, and local climate no longer increase the damage. Thatโs mostly semantic though
The damage was being added to prominence flares because they both deal the same type of damage
The boreal gust also tracks eneines when it goes off to the sidelines
all in in-game time
11:18.31, 442 dmg. Prominence Flare ticks bring it to 467, 492, 517, 542…, so 25 each. then at 11:18.99, it jumps up to 984, which is +442. continuing the 25 dmg ticks to 1009. 1034, 1059, then jumps to 1526 at 11:19.49. so it does seem that Momus is working fine. it does not affect Prominence Flare, which is why it's still only +25 dmg ticks reach rather than +50 or +75 (or even less time between ticks, it's just 3~4 ticks before the next burst. not that previous patch saw Momus work on Geyser Ring or old Solar Ring anyways
EDIT: nvm, mistook the 91 ticks as Solar Ring, when those are the Gales. Solar Ring is the 117 only once. Solar Ring hits don't get repeated by Momus
haelian singing hamster dance…
So I was looking at the cast during 8:30 and again at 29:23 and after looking at it at 0.5x speed, it seems as though momus doesn't make flare happen multiple times but it immediately detonates solar ring during flare. we see this at 8:30 when solar ring activates, then flare activates, then ring activated once during and after flare's duration. 29:23 shows the extra rings activate before flare expires (since flare is 2 seconds and momus is 0.5). Not sure if it dealt the extra dmg though.
@16:19 hold up, does archaic seal work with breath of eros? It technically does have a duration
Btw lucid gain is crazy with charon aspect, literally infinite magick
Shesh this duo rng is GARBAGE. seems like a damn slug fest to play this game.
This is the build you want that Hera boon that shoots a line when you Omega.
I fail to understand why someone fails to understand the Splash Fount's text, because, it literally does that.
i dont know if the devs ment to do this, but mirrored thrasher now also affects the omega attack, so youre doing more than twice the amount of damage you should be doing, if you also have the +40 power hammer its one of the most disgusting things ive ever played, circe or momus are absolutely broken with this, i really think you should try it if you havent ๐ผ๐ผ๐ผ
Aspect of Momus is definitely working with the cast. If you look at 32:28, there's very clearly 3 instances of major damage that overlap with prominence flare. It only copies the burst damage from the omega cast, which doesn't include the initial damage from solar ring and only activates when the omega cast expires (hence why it's at the same time as flare). The constant hits from flare just obscure it.
Also, Sorceress did work against Chronos
It recasts the Omega Cast faster than it lasts, so the 3 flares just stacks, and the Omega dmg is seen on top of the flare, we can see jumping
come on, everyone knows hamster dance
So the reason it adds it to the flare damage is because both the omega cast damage and the flare damage are considered non curse/effect types damage as far as I can tell. F.ex. the Hephaestus blast damage is more visible because it shows up as an orange number, the Apollo cast damage that is related to the daze effect shows up as yellow, while the flare and the omega damage are just basic damage, which shows up as white and when you deal said a ton of said damage in a short amount of time it will just show up as a big number, instead of separate smaller numbers.
I haven't looked at the code of the game but from watching the footage I think it's something along those lines that is happening.
Heph legendary + Heph+Hera duo is probably my favorite โrawโ damage build. Glad to see the legendary get some love (edit: also hamster dance from ancient internet times, a meme before memes were a popular word)
the Double Up was fake lmao
Origination being 5 is just ridiculous imo. On the plus side tho I got a solid card set at 32/29 so for a least a few more runs it stays overcharged lol ๐
This is the only video I have every been frustrated with, omega cast damage happens when the cast expires. It deal the type of damage matching your cast boon, thus the same type as prominence flare. When the orb appears as soon as the cast ends and does the omega explosion, it does it 2 more times in 1 second (once every 0.5 sec) and since it is the same type a prominence flare the numbers are added together but they also finish before the prominence flare animation so it is all one big damage number. you can see the explosion if you watch closely.
another one for the bing bong build, the wolf howl hex that makes u leap can trigger your dash boon like the one from heffie on using it, both going up and down its kinda cool ๐
That song kinda sounds like The Vandals – People that are going to hell
Whistle Stop, by Rodger Miller, from Disney's Robin Hood. Samples of the tune would later be used in the infamous Hamster Dance loop.
4:28 mustโve been backed up to a google account