NEW PATCH! Speedrunners in SHAMBLES. | Hades 2



Patch notes: https://store.steampowered.com/news/app/1145350/view/6231376270663101766

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42 thoughts on “NEW PATCH! Speedrunners in SHAMBLES. | Hades 2”

  1. Mirrored Thrasher + New Hestia Gain + Reworked Zeus boon that causes lightning bolts when you spend magick? Is that anything?

    EDIT: It works, and I think Hestia gain does make Mirrored Thresher potentially spectacular with rapid on-hit builds, but combining it with Spirit Surge was merely okay. Like if you already have Mirrored Thresher and the other two Zeus boons aren't good, then it's extra damage, but in a run where I got all the pieces early, (I had Mirrored Thresher, Hestia Gain, and Spirit Surge by mid-Oceanus) Spirit Surge only did 25k damage, compared to Scorch at 132k, Attack at 70k, and Static Shock (which I got at the start of Tartaurus) at 32k. I even had Spirit Surge at level 5 with Poms. The damage just isn't there.

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  2. escalating ambush was far from bad, the damage ramps up real fast especially in zone 2 with all the little fish, u can get multiple power bonuses from a single smash, hitting easilly 4/5k at the end of waves

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  3. what I noticed for Mint Condition before is that whenever you start a new Encounter but the Invulnerability hasn't run out, the Inv doesn't reset but kept the same one from before. Happened a lot when I was on the ships on the surface that each Encounter only took like 6 secs and the next Encounter I only have that 3 secs left

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  4. Talkin’ ‘bout Charlie Day conspiracies at the end, I guarantee you one of the hidden aspects will be Aspect of Pepe Silvia.

    6th weapon will also have an Aspect of Dayman, with its hidden aspect being Aspect of Nightman

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  5. it's sad that they changed engagement ring. contrary to what ppl think, I think it was balanced. yes, with it you could one shot (shieldless) spawning enemies on the first 2 biomes, as long as you had enough rarity/poms on it, but in any other situation it was just hitch in a circle, it dealt 0 damage to anything already in a chamber so it did nothing against bosses aside from speeding up phases a little bit. it'll still be interesting bc hitch helps clear chambers faster, but it's kinda lame now that it's backloaded damage that you have to trigger yourself

    to answer your question: the new Rousing Reception doesn't apply statuses such as freeze, unless it was bugged for me earlier, I literally had freeze but the boons were not working together.

    Skulking Slice was indeed 200% dmg and iirc, Destructive Array made your dropped shells do damage once in a while equal to a % of your attack damage (maybe it was 50% every 2s but I'm not sure bc that looks like looming ignition)

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  6. seems like they are just removing seemingly failed boon/aspect ideas and adding consistency between the god boons. I haven't played in awhile tho. Been waiting for the major content patch so I can restart anew

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  7. got some build / challenge idea with these changes
    here comes:

    CLUSTERFUCK BUILD
    first of all…. remember to turn on autofire for a better experience, and maxxed vow of commotion for worse visual clarity (60% MORE ENEMIES).
    Pick Circe Staff (for serenity)
    Get Hammer Mirrored Thrasher, for 5 mana attacks
    Get new Zeus Spirit Surge (a thunder every attack.) and Get Statikk Shock, and Double Strike.
    Get Artemis…. Support Fire. (YES.)
    Get Aphrodite, Heph and Apollo:
    Apollo – Extra Dose. maybe try to get Legendary, Apollo Nova Strike (attack) is pretty solid for this, but maybe use aphro ones if u want more DAMAGE
    Aphrodite – Hearthrobs and Apollo Duo (double heathrobs)
    Heph – Get Zeus Duo (make Statikk Shock bounce), can fill Special or cast with Heph, but regen might be the better as we already have serenity, and we NEED to add 60% enemies (or just use Aphro regen too get more confused)
    And then…. you gonna just press attack button and… DOUBLE ATTACK, TRIPLE ATACK, THUNDERS, BOLTS, ARROWS, HEARTHROBS, A GRILL, JESUS CHRIST WHERE IS MY MOUSE, AND EVERYTHING BEING THROWN AT YOUR ENEMY

    (I literally made this build accidentally and yeah…. it is realy 0 visual clarity build 100% WHAT FUCK IS GOING ON (I just didn`t get the Apollo Legendary…)
    Maybe Poseidon Attack, with slip, and Zeus duo could work in the place of Heph or Apollo, but I don't think it would be really that funny, but yeah, the waves are also "clusterfuck", the same for the bubbles for his mana regen, Apollo is really great to hearthrob and makes u laggy, the same I could say for bouncing with heph, and it can even make you get his duo with aphro to get EVEN MORE HEARTHROBS.
    Also hermes and Chaos Boons for Omega moves channel speed and attack speed are really great.
    MAYBE THIS CAN BE THE VIDEO OF "GUESS WHAT WE ARE TRYING TO DO" CHALLENGE that you said you could try… like… you really won't even know what YOU are doing.

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  8. I did spirit surge on an o-attack torch run…. honestly not super impressed it did like 10k damage while bloodline did 100k. maybe it's just that bloodline was killing everything before spirit surge could do the damage? but I feel like torches is pretty much the only use case for it and it failed pretty bad.

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  9. I had a Momus run yesterday where my Omega attack did about 5x the damage of anything else, and when you're running that Omega Momus build you basically always want Hera's regen

    I think Mirrored Thrasher would basically have made that build do almost twice the damage and the magick cost would have been whatever with Hera regen so I guess that's the use case

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  10. personally i loved escalating ambush as most every guardian or mini boss has mobs to farm your ambush on with explosive ambush secret crush and aphro attack it got kinda crazy with the crits via death arcana and artemis blades

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  11. Oh… i really dislike the direction they are taking with plain “+X damage/speed to attack/special” hammers… I always thought hammers should be smth interesting and build defying, not just plain power increases..
    eh..

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  12. "This sounds weak" Maybe. I'm guessing the idea is that if you manage to catch a bunch of enemies in your Engagement Ring cast and kill one, not only will it deal 50 dmg in AoE but each separate instance of dmg will be applied on everyone in the cast at the same time thanks to Hitch.

    So if you got 11 enemies in cast and in explosion range, if you kill one, it will inflict 50 on everyone, which will inflict 30% of that dmg per affected target so 50 + 0.3 * 50 * 10 = 200 AoE dmg. If that kill even one other enemies, now you inflict 185 more dmf. If that kills even one other enemy, it's 170, etc… Basically, unless you have 10 super high health enemies, it should clear the pack with just cast + single target attack even at lvl 1 comment rarity.

    I'm not saying it's the greatest (there are a lot of AoE that can kill all of that more easily) but that doesn't sound underpowered to me. Of course it depends on the range of the AoE. If it's very small, it might be underpowered anyway.

    edit: Yes Vow of the Haunting! I always said, it shouldn't be a converging infinite series like now and instead that revenants couldn't produce more revenants. I'm glad they did it.

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  13. with the 2 attacks using 5 magick per swing it works really well with the new zeus boon or with heartthrobs, and i quite like it with aspect of circe cuz u swing a few times then omega attack and ull have infinite magick

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  14. Revenant and Suffering changes are massive for high fear, first one is very good for staying within timer and second one scales down first hit from 8x to 5x. And Mel blades is pretty good now. Hera cast nerf was a bit of overreaction though, it looks rather weak compared to other casts.

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