Peltast have HOW MUCH RANGE?! | Kvoth (Hades) vs CVC (Isis)



20 Range Peltast with Ballistics end up simply being able to do SO MUCH MORE than they could on legacy. These counter units for Greek pack a punch!

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14 thoughts on “Peltast have HOW MUCH RANGE?! | Kvoth (Hades) vs CVC (Isis)”

  1. What do you guys think about god powers costing favor even on the first use? It just would not be an exorbitant amount like the second uses on some. For example, meteor shower could cost 75 on first use that way it wouldn't lead to a near game ending situation immediately.

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  2. Great video as always! Do you upload the same date as the recording? If not, could you put date of recording/patch in description for example? Would be nice to know which patch the game was on since the changes might be significant!

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  3. @BoitTV , the showed number is damage the attack does, while the hover amount is dps. 17:30. The ttackspeed number is reload time between attacks (not attacks per second)
    Peltast now have 18 range base (from 16 in titans), and they gain range with the medium/heavy/champion archer upgrades.

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  4. Huge fan of count von count, used to watch his streams about a decade ago and he was always really nice with the viewers and a good player too.

    I feel like Isis really is an expert player god. Timings can be powerful, but you need to be really good to make best use of them. In slower games that go into the late game, Ra and Set are both superior in different ways, having better migdol, barracks or myth units respectively, depending on their minor god selections in conjunction with the major god bonuses.
    Do you know any other god that's has such a different performance between experts and less skilled players? Maybe Kronos?

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  5. A market from one top corner to the bottom is double what it is than from halfway but is always risky, you get more gold from trading than you do worrying about the hassle from gold mines, you do need to cut your vill count down though otherwise you wont have enough pop for military.

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