What is the MOST boons we can get in a run? | Hades 2 Olympic Update



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31 thoughts on “What is the MOST boons we can get in a run? | Hades 2 Olympic Update”

  1. perhaps this proposed change will make Natural Selection worse, but it will also make it more interesting. to play off the implied "survival of the fittest" element in the title, Natural Selection should also provide a greatly increased chance for sacrifice trade boons, so instead of your increased boon selection leading you to quickly just fill your inventory with a bunch of largely useless utility boons you can instead focus on custom tailoring your perfect build of all heroic core boons

    probably worse overall, but definitely more interesting

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  2. The fix for natural selection should be getting a fourth boon to pick from. It didn’t seem like this run got a noticeably higher number of boons than a normal run and you got this garbage duo boon as early as you could.

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  3. Honestly I agree with the idea of changing natural selection. It's worse than Exclusive Access and that boon was also kinda weird. A lot of H1 duos were kinda underwhelming passives that didn't really impact gameplay, and I like H2 duos more because of that.

    Kinda surprised they didn't do some sorta slip synergy or something. Poseidon's always felt like the most awkward god to me in H2 since they revamped Hestia. He has good core boons, but there's a lot of awkward stuff in his pool.

    Also I think I recall either Dan in a previous video or myself getting money as a room reward in Tartarus with this boon before this video but I can't remember

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  4. Nat Sel rework: Max Health, Magick, and money can't appear on major reward doors. Minor reward doors are replaced with Max Health, Armor, rando poms, and Max Magic. Boons have an increased chance to be Epic and cannot be common

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  5. Total rework: Poseidon-Demeter duo should make applying freeze to wet (slip-affected) foes make them brittle, so that hitting them again shatters them (killing minor enemies outright, or dealing a chunk of damage to bosses/minibosses/maybe elites)

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  6. I always thought it was weird that Natural selection choose to deny you max health& magic instead of white ash and pysche, which are less desirable but pretty common, why would i get a duo that makes me get more of inferior items?? The name doesn't match what it does either.

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  7. 6:05 Spawn Conditions for a Trial are:
    You are at least 7 encounters into the current run
    You are at least 2 encounters into the current biome
    You have a boon from 2 different gods
    You have not had a trial encounter within the past 15 rooms
    You are offered two exits (Of which only one can be a trial)

    When in Tartarus, the biome depth condition is not required.

    Depending on the biome you are in, the game has a different ratio of "Meta" rewards to "Run" rewards (Or Minor to Major rewards). In Erebus, this is 0.4. This means that roughly 40% of the rewards selected in Erebus will be from the "MetaProgress" table, which includes things like ash, psyche, and nectar.
    The other 60% of rewards pull from "RunProgress" table, which has boons, hammers, health, mana, Trials etc.
    Natural selection only increases the chance that you get a trial IF the reward is selected from "RunProgress", and a trial is allowed to spawn (criteria listed above).

    This means Natural Selection increases Trial appearances when eligible based on the chance of a RunProgress reward:
    Erebus: 60% of the time
    Oceanus: 60% of the time
    Fields: 100% of the time (All door rewards in Fields must be RunProgress)
    Tartarus: Tartarus handles Trials through room selection rather than encounter type selection, so Trials are uneffected by Natural Selection

    Ephyra: 100% of the time (All door rewards in Ephyra must be RunProgress; subrooms pull from a different reward set, neither Meta nor Run)
    Thessaly: 70% of the time
    Olympus: 80% of the time

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  8. Honestly, I largely dislike Boons that affect rewards like this. Golden Rule is FINE, I guess because it gives more power, but it just feels like something like Natural Selection is compensating for things that should be in the game, itself. I personally think that this sort of thing should be reserved for places like the Arcana, maybe for the Reversed Arcana if it ever becomes a thing. I think a good replacement effect for Natural Selection would be something maybe like Mel gets a damage boost for each foes she kills in an encounter or that Freeze lasts much longer and each Frozen foe gives her a boost in damage.

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