1000 DAMAGE Backstab Build!! | Hades II



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Battle beyond the Underworld using dark sorcery to take on the Titan of Time in this bewitching sequel to the award-winning rogue-like dungeon crawler.

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#HadesII #Part18

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28 thoughts on “1000 DAMAGE Backstab Build!! | Hades II”

  1. Just a warning, Vow of Forsaken screwed me in an Underworld run the other day. I got so many Hestia boons that I exhausted almost all of her boons and I was forced to replace my Apollo special with Hestiaโ€™s special right before the Chronos fight. I was using the Charon axe so it really messed up my build.

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  2. funny thing in hades 1, its implied/said thaat Hermes himself asked those writing the pact of punishment that the timer pauses during chats with characters
    "He's the only Olympian god aware of the Pact of Punishment and its contents."

    "He mentions he requested the time of Tight Deadline be stopped during conversations, implying he was possibly present when the Pact was first created."

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  3. I find it funny that you took soot sprint, made a comment yourself about how laughably busted it was versus Eris and then proceeded to not even use it once ๐Ÿ˜„

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  4. Fyi your build thus far 20:21 is like perfect for the Hera & Hephastus Duo Boon "Spiteful Strength" which gives a boost to Attacks & Special that don't have any primary boons on them. Similar to the Shackles from Sysiphous in Hades 1, but easier to achieve. Might be fun trying for that at some point. Not sure if youve unlock the spell to seen boons yet. Like i mentioned before i usually do surface runs with the rerolls to experiment. Might be worth unlocking those Arcana and upgrading them to do some experimental runs.

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  5. The vow that bans unpicked boons is extra nice with Hermes, as his best boon only has 1 prerequisite (having any of his other boons), and it's the only hermes boon with a prerequisite. Means you're almost guaranteed to run into that spice with multiple visits.

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  6. I feel like a lot of the stuff missing is from Underworld runs. Which is an odd choice, given the surface is unlocked later, and thus more interesting, but I suppose the Surface is unfinished, so it make sense more mechanics/resources are locked behind the actual full run section.

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