[9] Hades w/ GaLm



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🎮 Hades🎮
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21 thoughts on “[9] Hades w/ GaLm”

  1. Aphrodite's call is one of the calls I rate quite highly as it is a perfect interrupt on bosses, so usually I try to get either her call or athena or poseidon(the impervious gang).

    As for shops, if I have only around a 100 gold I always choose the free trait, it is just better, even with the potential for health.

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  2. I know these are prerecorded but just a heads up – you don't need to wait for call too fill up all 4 levels. you can use it at any of the 4, just with less effect than a full charge. can really help with clearing smaller rooms – this is especially useful with athena or aphrodite's as their main use gets more total time using it 4 times than waiting for the greater call

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  3. I think you fell into the hole of double dashing Galm, you double dash almost guaranteed now every time, and it really leaves you open given you have a solid second or more where the dash is unusable. With Hermes speed boost during that run, you usually are able to just run away using 1 dash and then dashing again to make it last even longer but that's really situational compared to leaving yourself out of dashes cause of always DD

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  4. 17:00 see, this is what I mean by dodging. Your attacking tactics are great, your dashing is pretty good, you have a good hold of the arenas you're in, but you don't dodge. That lost you forty health right there. It's entertaining, anyway.

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  5. Nice job getting to the final boss! It uh. Took me like 28-odd runs to get there. I'm not great at this kind of game XD I nearly won, too. Ended up with a Poseidon/Zeus duo power on Coronacht that was already powered up with double arrows for regular attack /and/ rapid fire. Basically I had no power shot, but my rapid fire double arrows pushed enemies back /and/ struck them with lightning while my special inflicted Doom. I sliced clean through the labyrinth, it was beautiful. Final boss got me with that phase two, though, even though I managed to get to him with my lucky tooth intact. Deep sigh, deep sigh.

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  6. At 13:20 GaLm makes the crucial mistake of not knowing how much damage his attack normally does. In the prior fight it was dealing 30-40 damage. So 25 damage on top would be way over 50% damage increas. And that would only get stronger!

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