Hades 2 Enemy Tier List by Annoyance



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37 thoughts on “Hades 2 Enemy Tier List by Annoyance”

  1. Kind of feels like the surface ship enemies are overtuned in general, barrel guys are very fast, aggressive and unpredictable, Harpy AoEs last WAY too long, even after death, Anchor guys have huge AoE and armored ones will cover half the stage, spitters seem to resist stagger when they start their attack which can lead to some massive damage, skulls punch through cast (along with a lot of other enemies to varying extents). The others aren't quite as bad but it feels like most of the enemies have some sort of really annoying quality on that ship.

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  2. The only ones I disagree with here:

    Tartarus Numbskulls aren't even that annoying in my opinion, like the swords I don't give them much thought. Yeah they blink around the place and that can be annoying, but their attack is much more highly telegraphed than even the original ones. B tier for me

    While the Erebus spindles are super easy and deserve their place, the Oceanus ones are much worse. Their extra range makes a lot of difference and can really zone you out if you don't deal with them. Also their extra health, especially when armoured makes them a bit more of a persistent nuisance. B tier.

    Anchor guys are probably a little too high, yeah they zone you out in a space where there's a lot going on with little room, so they are definitely a priority threat, but they are slow, not as tanky as you'd think and their attack is slow, highly telegraphed, they wait till they are in melee and its easy to stagger. A tier.

    Hermit Crabs are just super annoying! they don't just "sometimes" go in their shell, they are there most of the time and I just want to move on! They aren't especially difficult but its one of the most annoying things to have the fight drag out because they keep blocking the latter part of you combos. Lower S

    Other than those I'd agree with most of this list, maybe some of my points are just a skill issue, maybe I underestimate some threats that I should be paying more attention to, idk I'm not the professional here, its nice to consider different perspectives though.

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  3. Skulls and hourglasses are bane to my (time-limited) existence.
    But the real annoyance comes from those fat fish and hermit crabs and mine throwers with their lingerling projectiles, and summoned rats with almost guaranteed chip damage on you.

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  4. The Hour Glass Enemies aren't Actually that Bad…. Its Using then as Adds for Chronos that makes them really Bad….

    As if that Jack Ass wasn't Annoying Enough By Himself. 😤

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  5. The one reason that mourning field boulders should be higher is because they have pretty much whole map range and if you’re sitting in a boon menu they can still find you and start killing you. I don’t know if this has been patched yet but very annoying

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  6. I think the Lamia deserves to be higher, especially as a boss fight. The phantom is very annoying as a mini-boss because you can't interrupt it at all, the cast doesn't slow or stop it, and its suck attack does damage from afar when even Chronos' doesn't do that.

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  7. In the first runs when you dont really know how to use the cast the screaming enemies are hell. I used to get really mad when I encountered the armored version bc i couldnt stunlock them and got me half health every single time.

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  8. Maybe it’s because I haven’t started using the oaths of fear yet but I find the mine throwing guys pretty easy to deal with. The armoured sister fisters from the mourning fields are much worse than C though reckon.

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  9. Solution for those too bad to deal with banshees (and most chasing enemies)
    Cast setups. Kite them into your charge cast and just let it happen. Out range them with any ranged option on any weapon as well.

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  10. banshee is easy but it's annoying, which was the point of the list xD some easy enemy can be more annoying than late game ones.

    Will we get a miniboss/boss tier list too? Big sack boy is wasy while caiddi has been one of the most hard i've fought (and i had the link-dash from Era)

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  11. The guy who creates the black out clouds i would argue deserves a higher rank because they hide other enemies, and more importantly – hide mines from the mine guys. If i had a dollar for everytime i dash into kill him just to be surprised by 8 mines sitting in the same spot, id be able to quit my job.

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  12. Armored banshee with damage control makes me want to eat broken glass. Super fast, crazy damage, and the only way to kill them safely is to use an omega cast like 3 times. I hate these little shits.

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