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Did I miss any hammers that you're curious about? Feel free to ask about them here!
I think there's a difference between entertaining hammers and actually useful ones. flying cutter is really fun to play but not very useful. In lower heat, though, it doesn't really make a difference, so goofy fun might be the way to go.
Hazard bomb is still one of my favourites because I got my first win with it. Artemis's special + hazard bomb meant over 1500 damage crits that sometimes just cleared the entire room
Cursed slash supremacy
Seriously tho, despite it being kind of a trap, i got a lot of use out of it, and it even saved me from death during dad fight several times. Pairing it with an athena call for example is definitly a strategy that can work wonders, especially if you also got attack speed from hermes.
My favorite upgrade is for the sword, specifically the one that makes it so that you heal off of every baasic attack while lowering your max HP, I found that it allows for you to play the game like it's a doom clone where you just run everyone down and heal off of your massacre, works best with the other upgrade that makes it so you only spam your first 2 attacks instead of throwing in the third thrusting attack
First time I "cleared" hades was with zag spear using almost exclusively special attacks with ares on special for the doom effect and using the armor peircing hammer and chain skewer. If you do play passively with the special on spear to use it as a rangers weapon then chain skewers effectiveness is top notch.
I legit cannot play the Rail without using triple bomb on Lucifer. This weapon feels so bad to use otherwise.
During all the time I put into this game, fully charged Demeter+Explosive upper combo was the single most satisfying thing.
I love ricochet on Hestia. Hitting multiple enemies with that massive damage on the first shot is insane.
Hazard bomb is actually pretty good for hestia on high heat
Spread fire with tidal dash was one of my most fun builds. Can't remember what other buffs I had on the dash and attack, but there was razor shoals on dash. Discovered this by accidentally choosing spread fire. Almost gave up the run, thinking it was lost.
Wait a minute, what's wrong with minotaur rush? It doesn't seem that bad.
my favorite was the one that made your dash attack deal damage 3x but shortened dash distance. SO much dmg, atleast for my very casual brain.
Nice and to the point. Chapter markers by weapon would be nice for reference.
Cursed slash is way better than you give it credit for. I got my first win with it, it's still more consistent than most.
Dread Flight and Dashing Flight on the shield turns you into Captain America and is ridiculously fun. Styx rooms have never been easier!
cursed slash has gotta be the biggest game-changer of a hammer. if you're bad at dodging, it can sometimes help if you manage to hit consistently enough. i'm not saying it's *good*, but it's fun if you want a little chaos. i love me a little chaos to go with my bad reflexes!
for any god mode players out there: this hammer can honestly help if you strategize just right! i got my 32 heat win with cursed slash on arthur, it was insane. i play with god mode off these days and i don't think i could accomplish that now haha
I recently did a laser-focused run with the aspect of Lucifer for fun (objective being having as many lasers as possible, including ice beams), and found out that trible beam + Poseidon attack boon + his wall damage boons absolutely destroyed any enemy that was even remotely close to a wall. the boss damage may not have been too good, but damn was it fun to demolish Styx with that
Omg finally lol iv stop playing this but Iv always wanted to know what was good and bad thank you😁
Relentless Volley + Concentrated Volley with Chiron is how I got my first win. I got an epic Aphro special, then an epic Chaos special, add some chimera jerky in Styx, and I absolutely shredded Hades. Chiron special builds, and blade rift cast builds will always have a special place in my heart.
Isn't triple beam really good for lucifer too?
Does anyone have suggestions for mapping for ease of use for special? As it stands right now I have Cast on left bumper, Attack on Y (left button), special on X (top button), Call on A (right button) and dash on B (bottom button) as I use Switch for the game. I’m considering swapping Call and Special because I find myself almost never using special on rail/fists/etc. since it’s hard to reach when I’m pressing B and Y all the time
Dad are you running low on Belvitas
I'd actually love to see a run focusing on Lucifer, I suck so bad with that aspect and a quick run/guide would give me some more insight into how to actually use it. x.x
I love this because it generally confirms my sentiments on most of 'em,(spear spins ewww) and learned a few things i didn't realize about the way some of this multiplies. super helpful! I have made the mistake of taking Delta Chamber on Hestia, waaaaste
Had no idea that you were locked out of certain hammers. Thanks for the info.
I started playing this game because I found it recommended by Youtube (Haelian's videos) and I ultimately beat 32 heat because of his recommendations (and then promptly retired… 🤣). If you are just picking this game up now, I would recommend trying these suggestions because it will make the early part easier to learn.
Breaching cross is by far my most preferred boon. If I see it I always choose it. 900% damage to armor with piercing is close to not having armor at all.
Does Hazard Bomb increase the time of flight, or decrease the special cooldown? Hades wiki doesn't say. Feels like a lower cooldown, but that might just be because you can have two in flight at once.
If you're lucky enough while playing Aspect of Charon to get both Concentrated Volley and Relentless Volley, you're peachy. Get Demeter on your special if you can, and just breeze through the rest of the run. Full Chill in two button presses, and well over a thousand damage.
I've beaten Extreme Measures 4 quite a few times, but it's never easy – not unless I have that specific combination of hammers. Then it's a cakewalk.
The other hammer combination I find really useful against him is actually Concentrated Knuckle and Rolling Knuckle, for pretty much the same reason. It lets me do a hell of a lot of damage while loading him up with Chill, and extends the hit sequence while making each hit do more damage than the previous one.
That combination – "each hit in a combo does more than the previous one" along with "your combo is longer" – is the basis for some truly broken builds.