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"I can't roll doors because it's too complicated."
Having a benefit and simply not using it is a pretty bad choice as it is.
Dusa summon is more like a Bard song. Buffs the player's skill by improving morale, because Dusa is with you <3
I feel like a run like this isn't about "intentionally" nerfing yourself, but specifically roleplayer as a player that has really bad judgement. So don't need to sell things or force re-rolls, just gotta act like a player that is trying to win but is REALLY bad at math
Technically speaking, the worst choice someone could make is dying on purpose in the first chamber.
I love these runs because he always ends up with a high level Empty Inside.
"Make the worst decision possible — as best we can." Love it.
I mean worst decison would be running 64 heat with this xD
Dusa improvement: she sticks around the whole round, but a) her attack rate slows if you're not dealing damage, and if you don't attack for awhile, she gets frustrated and leaves because you're wasting her time. and b) as you take damage, she rampages and her attack rate goes way up, because PROTECC
Run Idea. 32 heat but the hardest pact of punishment for the respective aspect. Purely youtube enjoyer here but thanks for the enjoyable content
The worst aspect is kinda a huge debate… probably we have to consider low or high heat, best possible or worst possible or average build with boons, duo boons, spam attack/special. Lets talk about Arthur Sword for example: Slow? Yes, but not the worst because you still can do somethings to get advantage from the range and you can do a 32 heat without Tight Deadline. Gilgamesh have 3 "possible" builds: dash build, dash strike and dash special, but none of this builds are simple to achieve 32 heat. You have the option to go for Tight Deadline, but lack dmg in early game.
Bruh we've seen you Gilg gameplay you just never use the maim, the basic attack isn't even that weak.
I think the rules for these runs should be: "the rules don't affect behaviour in chambers" so anything you take can't influence your decisions in chambers. If the worst option is a status effect, you shouldn't be forced to avoid the move to not proc P status.
Also, I think the pact that makes you sell 1 boon every biome would be interesting, forcing you to sell your best boon.
Dan forced to pick Empty Inside and pom it: "i feel dead inside"
i wonder how good would a sniper build be? using orpheus keepsake and sniper shot on the bow trying to keep max range as much as possible
I'd love to see a version of this with two people, one person controls for the fighting part and is trying to win the run, then the other person controls boon choices / door choices / in shops etc, and is trying to make the run lose. I feel like it would make the run way easier to follow by eliminating all the edge case rules (plus colabs / guests are always cool)
The worst choice would be to stop playing Hades
I think it would make sense that you can make optimal decisions until you're in the boon selection screen. So you can pick the doors you want and what items to buy in the shop, but in the "Choose One" screen you'll take the worst option.
However, I do think it makes sense to do the worst pact and mirror set up as well.
I couldn't even tell what killed you at the end. I did a frame-by-frame and still couldn't figure it out. What am I missing?
I'd say that getting someone not familiar with Hades, or even games in general, to make your choices. Could be 2 runs. One that the person is trying to take the best option and one trying to take the worst.
I’m sick and tired of the slander against my favorite aspect >:(
How can you possibly say it’s the worst when Zag spear exists
I think core boons should be a priority, but you just pick boons that don’t work well with the weapon aspect and don’t have good synergy. Otherwise most of these videos seem the same.
Worst is kind of hard to define for the various choices, but it might interesting for someone who runs this game so much to base their decisions at each juncture to be based on what they believe will net them the least of amount of clear speed. A super-focused slow-run, i suppose.