Dark Skill damage team (9.4m Lich nukes) / Hades / Robin Hood + Summer Tabina + Orchid + Lich



Requires a bit of setup at the start for the FA, but it allows to gain some important extra damage (permanent echo on orchid with Grey buff, and Rei Moksha on Lich).

Due to her 100% innate def buff, Lich is a great pick for Moksha, since her nuke will fully benefit from the 20% cap up, and the guaranteed TA is pretty great for her as well.

The team showcased is built around skill damage, and the characters all have great synergies with each others.

– MC brings debuffs, nukes, and a 30k supplemental debuff for the team. Using Agonize as a main hand allows to spam the skills more often, and grants good uptime on the debuffs.

– Tabina brings debuffs and buffs the team as well with her sk3, granting 50k supplemental and skill cap up to the team as long as they don’t get hit. While this buff works well against metatron, it’s not reasonable to expect it to remain on all your characters all the time as they will necessarily end up getting hit.

– Orchid is a source of veil, as well as DA/TA buff and echo to benefit from the non skill supplemental. Her nuke resetting on ougi ends up becoming a very good source of damage with two agonize bows. She also helps buffing the team with her stamina passive. Overall a self sufficient attacker that is also safe due to her passive, and as a result an excellent target for Grey permanent echo.

– Lich is the main DPS of the team, combined with Moshka her damage per turn exceeds 10m, which puts even six to shame until he reaches 150. But she also helps capping DEF down, overcaps ATK down with her light ATK down and brings sustain for the team. She also acts as a delay bot and battery due to her being able to ougi every other turn. Her damage is so stupid I might consider ringing her for that extra damage.

Do note that my grid is still lacking :
– An uncapped Pain and Suffering, to gain 7% extra damage cap
– A MLB Sariel (which should be ready for the incoming January GW).
So there is potential for Lichi’s nuke to easily reach 10m per turn… Remember when Fire was happy having a 15m nuke every 4-5 turns?

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