Designing a Hades-like Weapon System & the Core Loop of my Roguelike – The Last Flower Devlog 5



In this devlog, we talk core loops โ€“ what they are, what makes a good one, and why theyโ€™re so important to a gameโ€™s success.

LINKS
Wishlist The Last Flower on Steam: https://store.steampowered.com/app/1575000/The_Last_Flower/?utm_source=youtube

Link Tree: https://linktr.ee/tylerehaddad
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Welcome to my devlog series on my game, The Last Flower! This series will document my journey on developing and releasing my indie game. In this episode we talk about core loops, add health and ammo pickups, create a weapon system, update the enemy spawner to be procedural and more dynamic, get great feedback from friends, add some UI and quality of life fixes, and refine the project plan and marketing strategy!

SOURCES
Ring Fit video: https://www.youtube.com/watch?v=skBNiJd61Qw&t=33s
Mario Bros gameplay: https://youtu.be/rLl9XBg7wSs
Core loop article1: https://risinghighacademy.com/what-is-a-core-loop-in-a-mobile-game/
Core loop article 2: https://prezi.com/gyqljrywdmzu/super-mario-bros-core-game-loops-and-reward-structures/
COD video: https://www.youtube.com/watch?v=MCn8_bA93OE

#devlog #thelastflower

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8 thoughts on “Designing a Hades-like Weapon System & the Core Loop of my Roguelike – The Last Flower Devlog 5”

  1. I've been thinking about my core-loop lately too… it's tough haha. Your game is looking great ๐Ÿ˜€ PS. Was gonna wishlist on Steam to support ya~ but the link doesn't seem to work? (discription link works, pinned comment doesn't work hehe)

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  2. Adding a flamethrower would be interesting, it could attack a lot of enemies and has a tick per damage so that it lingers a bit before it completely stops, love to see the game and how it is being developed, keep up the great work!

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  3. Maybe as a weapon you could create somewhat of a modified lawnmower that shoots its blade like a boomerang so it hits enemies from the front and back. Or make it a melee type weapon similar to a chainsaw, but like a lawnmower since it fits more in the game that way.

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