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00:00 Introduction
02:40 Run Start
33:47 Damage Calculation
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haelmas came early
Cheeky little christmas present for the number crunchers
MATHO-LOGIST???? NOT A MATHEMATICIAN?? Love this content thank you
Speaking of weirdly long setups for subpar returns, have you ever tried a dedicated Unhealthy Fixation run? I remember having a good bit of fun with it on Flurry Slash and Lucy.
As a programmer I'll never understand why .NET languages prefer to have their opening braces on a new line
Merry Christmas, Dan. I did have a question that I can't seem to get a definitive answer about when it comes to damage application in Hades. Does Exit Wounds apply when Zeus Cast bounces from one foe to the next, or is it only when it dislodges from the last foe it sticks to?
Love these deep dives into the actual numbers behind the scenes!
Trying to figure out the bonus damage from rush delivery still confuses me. In this scenario: the bonus damage after having 100% rush delivery, hyper sprint and 2 ichors would be 94 right? (Bonus speed = 1.88 * 50 base damage?)
a run i would like to see you do is an olympus extra mod run. lucifer with apollo attack with artemis duo AKA exploding crit lasers.
"Care for a game of Gwent?"
Maybe not super interesting for you anymore, but have you done a kill hades on a fresh save on hell mode?:) like the first run?
So I guess this means that rush delivery is better on builds with additional effect boons (I mean Zeus/lightning, Ares/doom, Dio/hangover, etc.) than percentage ones, as it also can increase each of those additions whereas here e.g. it doesn’t increase the Athena damage
I like the Trap boons vid idea, possibly incorporating aspects/keepsakes/hammers/mirror talents or making another video for those topics would be nice as well 👍
Can you do a video on deadly reversal? To me it just seems like the weak halfway point between pressure points and merciful end.
I got a ps2 in 2005. By FAR the best gift I've ever recieved. So many hours spent on that machine, so much fun and joy.
20:55 i do believe rush delivery is worded in such a way that your bonus movespeed is added as damage. for example if you have purple RD and 20% bonus movespeed, your damage should only be boosted by 20%.
Is crit damage an independent multiplier?