In retrospect, it seems so obvious that the God of War series would find a nice home on the then-next generation console, complete with improved graphics, bigger combat scenarios and quite literally the death of all Greek mythology (and society) on display. Mechanically, the development team embraced Kratos’ final leg of vengeance with a flair for the violent and magical. Instead of acting as separate tools, magical abilities are imbued into Kratos’ weapons themselves, demanding a more varied and quick-witted approach to combat. Kratos also receives the ability to grapple with enemies and fling them away, and to use them as a battering ram, giving a more visceral style to Kratos’ bloodlust.
Now that Kratos was in the home stretch, the buffet of Greek gods left alive afforded him plenty of chances to exact horrific justice upon Mount Olympus. Whether it was pulverizing Zeus in a first-person point-of-view until the screen went red, scaling the gargantuan Titan Cronos to skewer him through the head or watching Poseidon’s miserable death through his own eyes, God of War 3 did not screw around. Unfortunately, for every striking moment of violence or antiheroism, the writing behind the game seemed to forget that Kratos was supposed to be at least something resembling a character, rather than the shouting, stalking totem of rage he had become. If you’re looking for an emotional or narrative payoff that results in more than additional bloodshed, you’ve come to the wrong place.
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