Hades 1.0 Patch Note Rundown!



Supergiant surprised us with the release of Hades yesterday! These are the notes you been wanting to hear about! Thanks for checking out the video!

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Patch 048: The v1.0 LAUNCH Update
At long last, our v1.0 Launch has arrived!! The true ending awaits, along with much, much more. This marks the conclusion of our development in Early Access, though we will be monitoring this launch closely and patching any issues that arise. To all of you who joined us during development, thank you!

Highlights
+ The True Ending: discover what awaits Prince Zagreus at the end of his journey
+ New Hidden Aspect: harness the unsurpassed fury of the Twin Fists in the aspect of an ancient god-king
+ Extremer Measures: can you withstand the full unbridled power of the Final Boss?
+ New Late-Game Unlockables: assert your status with new decorative themes and prestigious badges
+ New Keepsakes: get not one but two powerful, new Keepsakes
 but from whom?
+ New Music: listen for five stunning new tracks, rounding out 2.5 hours of original music
+ New Artwork: new visual effects, renovated chambers, and updated animations abound
+ Expanded Story: new narrative events with every character, and thousands of new voice lines

Achievements
+ Added nearly 50 Achievements! Note: You may earn certain Achievements once you load your game, based on past progress. Fear not, it isn’t possible to have played past the point where you can unlock any Achievement. Ones not awarded retroactively should be reasonable to earn (e.g. clearing Tartarus).

General Gameplay
:shadesmile: Increased Darkness rewards when vanquishing Bosses
:shadesmile: Increased Darkness and Gemstone rewards from Elite encounters
+ You may receive a large surplus of Darkness, as a refund from adjusted Mirror of Night costs for Fated Authority and Fated Persuasion

Infernal Arms, Aspects, & Abilities
+ Stygian Blade: adjusted Dash-Strike recovery and input buffering
+ Stygian Blade (Zagreus Aspect): now increases move speed and Attack speed (rather than Dash distance)
:shadesmile: Heart-Seeking Bow: increased Attack and Special damage; reduced Attack and Special recovery time
+ Heart-Seeking Bow (Rama Aspect): reduced Attack charge-up time (it is faster); fixed an interaction between Shared Suffering effect and Breaking Wave (Poseidon)
+ Twin Fists (Zagreus Aspect): removed increase to attack speed (this was only affecting the first punch
)
+ Shield of Chaos (Chaos Aspect): updated behavior of bonus Shields from Throw special
+ Shield of Chaos (Zeus Aspect): increased damage radius of Throw special
+ Twin Fists (Hidden Aspect): new! Seek Asterius to reveal it (unlock Guan Yu and Fist aspects first)
+ Adamant Rail (Eris Aspect): increased damage bonus
+ Adamant Rail (Hestia Aspect): now easier to manually reload after firing
+ Adamant Rail (L—— Aspect): Bombs no longer block pathing

Boons & Blessings
+ Thunder Dash (Zeus): improved scaling from rarity
+ Electric Shot (Zeus): reduced scaling from Poms
+ Zeus’ Aid: reduced damage
+ Lightning Rod (Zeus x Artemis): significantly increased attack range; increased attack rate
+ Razor Shoals (Poseidon): increased damage
+ Wave Pounding (Poseidon): increased damage bonus
+ Hydraulic Might (Poseidon): reduced damage bonus; increased duration; fixed when effect begins in encounters that do not start right away
+ Sunken Treasure (Poseidon): fixed scaling from rarity not working correctly
+ Parting Shot (Athena x Aphrodite): increased damage bonus
+ Merciful End (Athena x Ares): adjusted requirements for this to be offered; slightly reduced damage
+ Deadly Reversal (Athena x Artemis): adjusted requirements for this to be offered
+ Crush Shot (Aphrodite): reduced scaling from Poms
+ Urge to Kill (Ares): increased power level
+ Dire Misfortune (Ares): improved scaling from rarity
+ Curse of Vengeance (Ares): improved scaling from Poms
+ Blood Frenzy (Ares): increased power level
+ Slicing Shot (Ares): increased damage; reduced rate-of-attack to compensate
+ Blade Dash (Ares): increased damage; reduced rate-of-attack to compensate
+ Vicious Cycle (Ares): increased damage (to compensate for the previous changes)
+ Freezing Vortex (Ares x Demeter): reduced penalty to damage radius
+ Hunter’s Dash (Artemis): reduced scaling from rarity
+ Fully Loaded (Artemis): adjusted requirements for this to be offered
+ Black Out (Dionysus): adjusted requirements for this to be offered
+ Demeter’s Aid: reduced scaling from Poms
+ Swift Strike (Hermes): fixed an issue where this did not affect the third strike from the Stygian Blade
+ Greater Evasion (Hermes): reduced power level
+ Hyper Dash (Hermes): reduced scaling from rarity
+ Bad News (Hermes): adjusted requirements for this to be offered

And a whole lot more

https://www.supergiantgames.com/blog/hades-updates/

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13 thoughts on “Hades 1.0 Patch Note Rundown!”

  1. I've been playing about 3 months, beat Hades on attempt 17 and have been loving it ever since
    Put it off the last week or two not wanting to do everything til launch, and I'm so pumped
    Didn't mind starting a new save at all

    But I'm getting my Eris aspect rail ASAP hahah
    So stoked to see the real ending where you don't have to pretend you lost to Hades haha

    Love your videos man, all your tier lists really helped me get a handle on everything

    Reply
  2. Got the barge of death with middle management, it’s essentially the big doomstone in Tartarus but now it’s a big stone that can make enemies invulnerable, made short work of it with breaching knuckle and Demeter doom fists though

    Reply
  3. I just started playing a few weeks ago and was pretty excited for the release. I imagine you must have been chomping at the bit! Thanks for the content and breakdowns. I was curious if you plan on updating or doing new guides now that everything is pretty much all said and done? Cheers

    Reply
  4. We are ahead of the bandwagon boys. Here's to Dionysus and the HADES crew. Cheers! This game is amazing and I hope more people discover it, because the community has been wonderful as well.

    Reply

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