Hades is my most played game of 2021 so far, and for good reason, it is a rip-roaring good time.
This game is super-tight. Animations, art, dialog – all amazing. But during my time with the game, I have found 3 things that, if I were a designer at Super Giant Games working on this game, I would like to modify to improve the User Experience (UX) from a 9.5 to a 10.
Let me know what you think of the list, and whether you agree with point 2 specifically – genuinely interested to hear people’s feedback on that one!
Credits:
Intro:
Intro modified from original created by VipexArtzOriginal / anthonyartdemegillo
Additional gameplay BRoll from:
Rogue Legacy:
Rob Cram – https://www.youtube.com/channel/UCZU7HyOKW_OiY3aSeplJTAg
Pyre:
Easy Allies
https://www.youtube.com/watch?v=rhw_JGV2XKU
source
Looks like an amazing game
0:34
vom.in.net
Dark Souls UX next please!
Nice video
I had the same situation on the second issue. I didn't realize that the talents was swappable until I have invested about 2 keys to unlock the locked talents.
I think the 1st suggestion is probably the most apt, because I think the layout in relation to each other is fairly great already, it just needs to a little highlight on the swap button
I agree with you about point 3. It would've been nice to have a boon tree or something like what exists on the wiki. However for point 2 I never encountered this issue – I can't remember exactly what happens but there's a cutscene where you unlock the other side of the mirror power-ups and it's explained how to swap between them. I do think to your point that it might make more sense UI-wise to have the switch button on the right.
For point 1, I disagree. I think this is part of the risk/reward system. If you were to add an audio cue for the urns with gold in them, should you also do that for urns with health (Dusa keepsake)? It feels to me like you're meant to weigh whether you want to go around smashing urns before you leave a room, do it during an encounter, or save time on your clear and just leave the room (especially during tight deadline runs).