Hades Has Done The Incredible



Hades is an excellent game, with a 98% positive rating on Steam. Supergiant have done it again – that’s 4 swings and 4 home-runs, even as they experiment with their business model.
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22 thoughts on “Hades Has Done The Incredible”

  1. Hades is my first rogue-like and I love it! Actual complete game with a cool story, brilliant art style and voice acting. No run feels the same. They should have charged more

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  2. I got Hades during the mega sale and did not regret it at all. The game was amazing as usual with Supergiant games. Each patch brought new weapons and the game just felt fresh. Put a few hundred hours into it

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  3. I found Bastion repetitive and overly padded. The effort and polish were very apparent, but the padding needs to be in the post credit/end game for those with too much time on their hands.
    Since their other games have looked similar I haven't touched SG games since.

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  4. What i also really like that you didn't mention is that you before your run even really starts you can choose a weapon and get a random power up.

    This makes the difference in runs branch out much earlier than comparable games like Slay the Spire or Isaac where you have a bit of an exhausting standard gameplay experience before you can get into the interesting builds and diverse experiences. It reduces the sting of a failed run that way because the next pull on the slot machine is right there.

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  5. What i would like more game studios to do is to have a store selling their game (keys) directly. I explicitly wanted 100% of my money to go to them but found i couldn't because it was either Epic (which has a better revenue split but much worse consumer experience) or Steam. So effectively they screwed themselves out of a percentage of their money by not providing me that option.

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  6. "These steam launches of Epic timed exclusives are actually doing really well"

    Who would've thought. Almost as if people refuse to buy it on the epic store and just wait for it to release on steam. That can't be it, right? ¬¬

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