Hades Is A GOD-TIER Roguelite You Need To Play!



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36 thoughts on “Hades Is A GOD-TIER Roguelite You Need To Play!”

  1. I'm not great at these games but I got incredibly far on my first day and died to the last boss. But I'm fine with that because each run I do better and it just feels great. This game is a masterpiece of progression, no time is wasted time. And I know that I'll be playing long after I beat that boss.

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  2. This game has truly set a new standard for story/narrative driven rougelike/lites. It creates a narrative that works so perfectly around the tropes of the rouge genre. It’s excellent design is genuinely jaw dropping and leaves me in awe. I would dare say this game is a triple A title that’s only $25. It legitimately has an equal amount of content, secrets, and story that of an 100 hour JRPG.

    If the rougelike and rougelite “buzzwords” intimidates you. Don’t let it. Because EVERYONE should play Hades.

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  3. I think dead cells might be my choice, even if you finally end a run you'll still have lots of boss cells and weapons to collect, and I love the sensaition it gives you, like being in front of an ENORMOUS mountain you have to climb

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  4. If really Hades can be describe as the "anti-Spelunky", then why on earth are we placing them both in the same genre (rogue-like/rogue-lite)?
    The two games have different game mechanics, different game design philosophies and almost opposite game feel. The only thing they have in common is procedural generation, which is only a superficial ressemblance (that they share with 4x games or survival games, and even with stardew valley).

    Just in this comment section, there are a lot of people who say either "I like Hades, even if I typically hate rogue-like", or "It seems cool, but I don't like roguelite so it's not for me". In the other hand, some people get their idea of what a rogue-like has to be from games like Rogue Legacy and got disappointed when they buy games with real permadeath like Spelunky or slay the spire.
    It seems to me that a game that don't have permadeath, rely heavely on grinding, and use explicit rather than emergent narration shouldn't be call roguelike/lite, it just causes confusion.

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  5. This is the ONLY rogue like I spent over a hundred hours on already.
    The replayability is just insane.
    The plot is surprisingly dense and memorable too.

    Kinda sad that dev seems like not planning on dlc.
    If this game has branching stage paths the replayability will be near infinite.

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  6. I've been wondering about the place of arcade games in modern gaming climate. They largely died out when home consoles became the norm because why would you go out somewhere with opening and closing times to pay a small fee every time you wanted to play that may or may not be well-spent depending on how long you can go without getting a game over when you can just pay an initial fee to play as long as you want at home? But it wasn't that simple, the format was fundamentally different, and thus the kinds of games that were made were different. What was it that made arcade games so different to stick around even after that hit that Home Consoles never quite replaced? It seemed to be Score Attack, Replayability and (theoretically) short play sessions. The latter two things are what roguelikes/lites are about. Handheld/mobile gaming has been about short play sessions and usually some kind of timer/regularity of play involved that is comparable to replayability, and they tend to have leaderboards that definitely equate Score Attack. What does this mean for the future viability of Arcade Cabinets?

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  7. I fkn agreed its so nice game but not for my brains like I can kinda to get builds and how they works and to create some nice builds but I can't to remember enemies and bosses and their attacks and have problems with dodge(

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  8. Nice video. But as always. YOU SPOILER TOO MUCH

    I completely stopped watching your videos on games I don't already know because you ruined some of the juiciest secrets of several games to me… Please keep these secrets in videos that seem to cater to people who are on the fence of buying things or at least give spoiler warning before you talk or show these

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  9. i bought it but my dumb laptop couldn't run it so i had to refund it. A shame, i wanted to play it.
    a game that I had to push myself to overcome and finish: Hollow Knight. I started hating it because I found it too difficult, but I persevered because a friend kept pushing me to press on and now it's one of my all-time favorites and I even completed two of the Pantheons of the Godmaster DLC, the third one is kicking my ass for some reason but i'm gonna keep trying for that 112% completion.

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