Hades v1.0 Hammer & Boon Guide for Rail



ADDENDUM: Ricochet Fire was not listed on the Wiki and I forgot to mention it, I apologize. My thoughts on Ricochet Fire: Amazing with aspect of Hestia since the empowered shot after reloading can bounce to another enemy. It’s OK with aspect of Zag and Eris: can apply more Zeus/Dio/Doom more easily to multiple enemies, but not necessarily great compared to other hammers typically.

00:00 Intro
03:05 Aspect Overview
08:15 Hammers
24:58 Boon Suggestions
28:33 Outro

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33 thoughts on “Hades v1.0 Hammer & Boon Guide for Rail”

  1. Rail arguably the easiest aspect to do high heat, along with Shield throw maybe.

    Anything that's range and do rapid hits with high damage is very good for high heat.
    This game has so many layers of defense on enemies that's not beneficial for big hits, like the 2 hits mitigation pact, armour cannot be penetrated directly through hp , etc.
    That's why Zeus is so powerful in high heat. Able to chip all those layers of defense in rapid succession at range is insanely powerful.

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  2. Definitely change the reload bind. I made it LB and put codex on R3. I also got in the habit of reloading every time I dash to reposition. I don't tend to dart around while firing a WHOLE lot

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  3. One thing that's worth mentioning explicitly when it comes to the basic controls and movement for the weapon is that you can cancel out of the reloading animation early by dashing (and also by using the special I think?). You actually showed this off in your gameplay examples and I think most people end up picking it up intuitively fairly early on, but realizing this was what made the weapon a lot more fun to use for me.

    Thanks for the weapon guides!

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  4. I have found that on mouse and keyboard when using the splash dash build seeking fire can be quite useful, as at least in my experience it can be quite hard to target foes with a mouse when constantly shifting position and focusing on landing the dashes. Admittedly beyond that specific case, I don’t know when it would be useful

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  5. Delta chamber was garbage before 1.0 but it is really strong now. If you only plan to shoot off dash strikes or 3-6 shots at a time (typically because your special is stronger, like rocket bomb or triple bomb) it's a fantastic supplementary hammer. If you're going all in on the attack with zues/splitting bolt because you whiffed rockets or cluster bomb flurry fire offers higher output though.

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  6. Oh and you were spot on with triple special on Lucifer being the top tier pick. However, what you neglected to add was that you can spam the second set of three bombs onto the first three and make all 6 explode at once for 6 instances of special damage because launching a fourth special from Lucifer will cause the first one to explode and if they are all stacked, the explosion will set off the subsequent ones as well.

    This was so effective, I managed to kill extreme Asterius before Theseus even managed to make two complete loops around the arena. Granted it was a sub 10 (highest heat on rail for me still) but my evil plan of having demeter attack with aphrodite special (pommed to the gills) worked beautifully, if I do say so myself. In fact, Hades died without even taking a single death defiance, which is a super rare occurence for me.

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  7. Rocket bomb + triple bomb is actually pretty weird. Triple bomb makes it that the reload time between each rocket barrage is very long (roughly 3-4s) and you cant migitate it by releasing it more slowly. Maybe hermes special speed would solve this, but i didnt have the luck to acquire it in that scenario

    That actually costed me one run due to its clunkiness and low dps on boss. Cluster rocket however is just Pog

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  8. Love your guide. Fun fact, Hazard bomb actually made me kill Hades for the first time ever, I really enjoy that hammer πŸ™‚
    Prob some other stuff made me complete the run aswell but I would say that hammer made the difference for me!

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