Hades v1.37 Patch Notes Overview for PC Versions | Haelian



As of 12/5/20, no new updates or changes to the game and no news about when we might see these changes hit the Switch version. Will let you know as soon as I know!

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28 thoughts on “Hades v1.37 Patch Notes Overview for PC Versions | Haelian”

  1. Really thorough rundown. Only suggestion I have is having side-by-side screencaps of each change before and after the patch. Visual aids really help things sink in more

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  2. I think as far as Abyssal Blood goes, it feels better to just kill stuff BEFORE they can even hit you instead of slowing them down and making them hit you softer. Hades feels like a game where it's better to alpha something down. And that's why armor is a pretty genius mechanic on enemies to begin with.

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  3. 17:58 lmao

    for anyone who doesn't get the reference, iirc he either died or just lost a no-hit run, i can't remember which, to this in styx. launched hazard bomb, was standing clearly outside it, got hit anyway. and then amir jumped in discord or w/e real quick to laugh at him for using hazard bomb in a small room.

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  4. I think Rogue Likes should go more for buffs than nerfs. These games rely on power fantasies after all and nobody suffers in Singleplayer games if stuff is OP.
    Just buff other stuff, don't nerf the good stuff.
    But that's just my opinion

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  5. On the subject of Dash Nova, I've been down on it for a long time, but then I tried it on the Hidden Aspect and I REALLY liked it. It feels super nice to have the added mobility and obviously Sturdy has huge synergies with that particular Aspect. Highly recommend trying it out.

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  6. I feel like a lot of the nerfs are targeting a specific speed run build, which is the adamant rail eris aspect with Zeus attack, Poseidon dash + seastorm and Athena for the call. The scalling for Athena's call is kinda butt cheeks ngl. I personally don't understand nerfing a single player game, where the majority of players just play casually.

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  7. I hope they change the button mapping for the Achilles aspect. I am so used for pressing "Special" to recall the spear, it is weird that to jump to it with "Special" while "attack" still makes it come back to Zag. In my head I want to dash to the spear with the "attack" button as I generally want to attack right after dashing to it. It is just soooooooooooo awkward to use. Like even the tool tip for Zag says to use special to recall the spear, so it's like I am having to deprogram that out of my head.

    Please Supergiant, please let me button map the dash to "attack." I want to use it more, but I am too busy messing up because I am fumbling over yall's awkward default button mappings.

    I am playing on Switch.

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