Start your own journey through the Hades galaxy or continue to lead the empire created in Hades’ Star. DARK NEBULA is the next step in the development of the Hades Galaxy. Along with new activities, familiar but refined ones await you – creating your own space empire has never been more exciting. This page contains all the information available to us about Hades’ Star: DARK NEBULA. The release of the game Android, IOS is scheduled for November 24, 2023. The game can be classified into such genres as: simulations, strategies, games with multiplayer, single games, fantasy games, sci-fi
The Hades’ Star: DARK NEBULA update will bring numerous visual (and audio) improvements aimed at providing greater clarity of mechanics and immediate feedback on what each player is doing across all star types. Here are some key areas of this effort:
Hundreds of changes large and small will be made to the Hades Star interface, with a focus on usability and clearer display of relevant information. Many windows will be enriched with detailed 3D objects that help connect interface elements with game objects. Some examples include a completely new list of planets and the Production page.
Many usability issues will be fixed, such as old HUD buttons that were confused with the game world due to low opacity, and moving the chat toggle button under the object selection panel (a common complaint among mobile users). The improved ship list will be available to most phone players for the first time.
The star planets of Hades already do an excellent job of visualizing a distant, mysterious part of space. In addition to the existing planets, premium designs will also be added:
Retains the 2D look of ship icons, but improves them with sharper edges to make them easier to distinguish when grouped together. Other settings allow the game to better display the status of each ship. Transport and Mining ships will clearly show at a glance what type of cargo they are carrying and how close they are to being full:
All ships will have a distinct center dot (shown as a distinct black dot in the new ship graphics). This central point is used for all combat aiming, eliminating numerous issues with aiming order and module range.
Stations are moving away from visual icons and towards clearer, more detailed presentation of their functions. Stellar scanners will now be easy to identify by color at any scale, and many buildings will have special animations to show that they are occupied (for example, a research station will glow when it is working on artifacts).
Many modules will be accompanied by brand new visuals and (for the first time) sound effects that will help the game better show cause and effect. These changes are in sync with all other gameplay changes to Red, White, and Blue Stars and are designed to make playing as each star type more fun every single day.
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