Hermes Brought In A Quick High Tide! | Hades 2 Gameplay #8



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Join me for an exhilarating first look at Hades II, the highly anticipated rogue-lite sequel and one of my all time favorites!

Whether you’re a fan of the original Hades or new to the series, this video offers an insightful glimpse into what makes Hades 2 a must-play experience. So, grab your weapon of choice and join me on this epic journey through the underworld!

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The first-ever sequel from Supergiant Games builds on the best aspects of the original god-like rogue-like dungeon crawler in an all-new, action-packed, endlessly replayable experience rooted in the Underworld of Greek myth and its deep connections to the dawn of witchcraft. As the immortal Princess Melinoe of the Underworld, you’ll explore a bigger, deeper mythic world, vanquishing the forces of the Titan of Time with the full might of Olympus behind you, in a sweeping story that continually unfolds through your every setback and accomplishment.

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End card Music: Peacock by 7 Minutes Dead

#hades2 #hades #hadesletsplay

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20 thoughts on “Hermes Brought In A Quick High Tide! | Hades 2 Gameplay #8”

  1. Death to Chronos!

    That axe really does get you to wildly overcommit when compared to your strategic play with other weapons… the desire to SPINSPINSPIN apparently cannot be denied 🙂

    Edit: you really need to use those moon powers more…

    Reply
  2. I used to forget to rarify, I even do now still, just much less often. Wish there was a voice line to remind the player, even though there's already an icon and a sound queue that loops every 3 seconds to get the player's attention.

    Reply
  3. I think the main char is a poor music critic. The act 2 boss music is awesome!
    Also, I love that the bosses so far are 1: teacher, 2: A band that just wants you to appreciate their music, and 3: a good doggy who needs a bath.

    Reply
  4. this game has so many questions that need to be answered. like how did chronos escape his "eternal" prison in tardaris? where is hades? and most of all what happened to zagrius?

    fun fact i noticed each time you beat the sirens their song changes. like legit i think this boss has an actual playlist of music?

    Reply
  5. So because boats are buoyant and float, they move with the water. no wake zones are usually in areas with either swimmers or residential waters with docked boats.

    A strong wake can cause a boat to rock, possibly making it rock into piers and pylons causing property damage as well as danger to swimmers

    Reply
  6. What's with the squirrel and black dog above Odysseus' spot? A couple runs ago Pally ran past it and there was some interaction thing that popped up, but he never went back there unless I missed it.

    Reply

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