How to Conquer 32 Fear Easily! | Hades 2



Fear Guide: https://www.youtube.com/watch?v=sX0MjgoUcRA

00:00 Intro/Loadout
06:37 Run Starts

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42 thoughts on “How to Conquer 32 Fear Easily! | Hades 2”

  1. I don’t think your fear choice is really suitable for a guide… personally I would recommend a non-omega build with Demeter cast. Can pick Vow of Panic and Vow of Bitterness + Artificer arcana.

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  2. Hopefully this curbs the number of “What should I do about X fear” that has to be redirected in Twitch. Feel like 4/5 last vids he’s had someone ask that question (that’s just the ones he’s responded to in YouTube videos specifically). I’m sure he loves talking about the game but getting the same question repeatedly can be irritating.

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  3. As a normie player, I have a wildly different vow setup. Prepare to laugh at me.

    I want 50-75% healing. No vow of desperation. Instead, gimme more enemies. It doesn't make the game harder, it just takes longer. I'll make my first boon in each region an onion. It's annoying, but 3 fewer boons at the end of a run doesn't really matter. I don't want more than 20% damage from foes. I'll take 100% more from the first hit in each encounter (many many ways to deal with this).

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  4. For this build another idea would be to keep some healing and do rebuke, BUT make sure to take Demeter/Hestia cast (or gale force) to proc the blue hearts. Lightning lance works too for damage and extra distance. I just think 0 healing feels bad.

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  5. The hourglasses in phase 2 are reduced by Deep Dissent. Instead of summoning 12, one on each number of the clock, he only summons the first 6. It’s actually pretty clutch since you can murder the first 3 during his invincible phase.

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  6. I just beat a 32 fear run last night using this aspect (I agree that it's the best for this post the staff nerf) but a completely different fear setup. Zero healing and ultra strict timer for me is just a no go. If I'm trying to kill everything as fast as possible to not get killed by the timer, I'm going to make mistakes, get hit, have no healing, and I'm dead. Instead, I did all the enemies and no time limit. This axe works really well for kiting enemies. Get them all to chase you nice and close together, then cast them (with scorch or something to chew through their hit absorption) and smash. You can take out like 10+ at once, then just dash and grab all their ghosts before they respawn. Repeat until the room is clear.

    Demeter on attack and special is great for locking them down and dealing with a ton of enemies at once. Combined that with a ranged cast from Zeus or Hestia and something on it that does continual damage, and you're good. The Night Bloom Hex also made my run WAY easier at the end. Chronos' minions hit hard, and being able to continually turn one of them on him (since this aspect uses tons of magic, you can be raising new zombies constantly) massively increased the damage I could do to him. I think Night Bloom is the second best aspect after Moon Water, (and you could argue it's BETTER after the Moon Water nerf). NB requires zero additional tree options to be extremely effective, especially at the end game where if you don't have any upgrades to most of the other Hexes at that point they are entirely worthless.

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  7. You actually do get fewer enemies in chronos phase 2 with deep dissent. Without it, 12 hourglasses spawn, one by one, on each of the 12 numbers on the clock. With deep dissent, only the first six spawn

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  8. Tried to beat 32 fear with 5 min deadline and keep failling, after the 4th attempt ended up taking a truck of unnecesary vows just to play it safe at 7 min and now i'm night's champion

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  9. My fav setup for this run is Hephestus + Hera duo boon, since it works with Mint Condition and Born Gains. You can manipulate gods choices ad get it in chapter 2. After it's smooth sailing. Casual +200% damage on your special is great!

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  10. 2 less primed magic from Born Gain is going to be better than flat 10 primed after only 5 Born Gains, and having just 100 max magic with a –6 Born Gain gives 16 Born Gains. Essentially 30% more total magic being 6 over 8.
    But any amount of Born Gain is near infinite magic.

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  11. 80 magick but 8 each time is 10 usage of special with giga cleaver
    70 magick but 6 each time is 9 but in a long run with more magick its much better so that was an L to not rarify born gain

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  12. Thanks for this build! i was able to defeat chronos with 32 fear just now. Although i encountered a bug that may have helped me. died during chronos' slow spell and my next run was very slow

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  13. I actually feel like night bloom and twilight curse hexes are in a much better place now.

    Lunar ray mainly still just needs to let you dodge while casting (I’ve said this before).

    The buff to wolf howl makes it great, probably the best damage hex, total eclipse is underpowered in comparison now I think.

    But I think perhaps a way to make these hexes more desirable in general, while preserving the current design is just to immediately give you a path of stars upgrade upon acquiring the hex. The keepsake for Selene should also guarantee she shows up as either a hex or a path of stars (same as the other god keepsakes) essentially.

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  14. I think aspect of Pan + Poseidon special is easier to win with 32 fear. The axe is just slow to get going with a 5 minute timer but Pan is really good with just a few boons and the hammers can really make a difference. Vow of rebuke isn't a problem at all with this build and taking vow of desperation to the max saves you a lot of fear points.

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  15. One thing i found to be useful on charon is that u can actually dash mid omega special and keep the same channeling direction ( i think it's a shadow buff) , made the aspect feel a lot safer up close for me

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  16. I've actually started using The Unseen arcana (magick regen) over Strength for high magick consumption aspects like Charon and the torches for high fear tight deadline runs. It really eases up your boon choices to not have to hard roll for magick regen within the first few chambers or risk timing out on Hecate.

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  17. Finished 32 using Momus for easy first chambers, the hammer that heals whenever I kill with an Omega Attack to help stay alive and a perfect Wolf Howl for the later parts of the game. 1.4k damage for 25 magick with 1s invincibility is strong enough. Had the magick and health regen Arcana so I did not need any boons at all. Was fun and shows that different builds can still beat 32 without it being significantly harder.

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  18. For the math part in BORN AGAIN boon

    For RARE GRADE :
    max magic is 80
    u prime 8 magic each time
    hence, u prime 10 times
    And total magic amount u get is 440
    But assuming u only use your special u are gonna use 45 magic each time
    so u can only utilize 405 magic i.e., 9 times.

    For EPIC GRADE :
    max magic is 70

    u prime 6 magic each time

    hence, u prime 11 times

    And total magic amount u get is 400

    But assuming u only use your special u are gonna use 45 magic each time

    so u can only utilize 360 magic i.e., 8 times.

    Hence, Rare grade was the right choice here

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