I Recreated HADES for a GameJam – Using GDevelop



We thought Hades was a simple game to remake for a gamejam. But we had no idea just how much work was involved in the game we’d chosen. We did end up with a game that was reasonably fun, but the difference in “quality” is kind of noticable. 🤣

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Discord And My Games:

Our discord:
https://discord.gg/3gWbeqK

My mobile games:
https://play.google.com/store/apps/dev?id=5047081888755076278

My other games:
https://helperwesley.itch.io/

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Time Stamps:
00:00 Intro
00:16 The Breakdown
01:30 Day 1
02:21 Day 2
03:21 Day 3
04:34 Day 4
04:52 Day 5
08:15 Day 6
10:07 Day 7
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Assets used:
https://deep-fold.itch.io/pixel-planet-generator
https://0x72.itch.io/dungeontileset-ii
https://clockworkraven.itch.io/free-rpg-icon-pack-100-accessories-and-armor-clockwork-raven-studios
https://0x72.itch.io/pixeldudesmaker

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This game was made for VimJam2 (https://itch.io/jam/vimjam2) and it was an attempt to recreate the game Hades by Supergiant Games. (https://store.steampowered.com/app/1145360/Hades/)

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Thanks to:
Fireside logo made by: https://bembrooks.itch.io/
Music And Sounds by: https://www.youtube.com/c/Lightspeed6/videos

#Devlog #Gamedev #Gdevelop #indiegamedev #games #videogames #indiedev #gamedesign #Pixelart #GameDeveloper​ #GameDevelopment

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10 thoughts on “I Recreated HADES for a GameJam – Using GDevelop”

  1. are u ever stopping and resetting the dash timer ??? it might have something to do with that or maybe the way the conditions are, i played the game overall it was fun b8ut i had no clue what the favors did till just now and the attacks are kind of slow it slows down the pace of the game especially with the dash.

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