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Thank you haelian for being wrong about this lucifer build <3
I didn't even realise the bombs radiated damage like that, and Lucifer is my one and only 32-heat win! (Zeus attack + no reload hammer)
speaking of weird ways to beat the game, I wonder whether you have ever tried the "maximum protection" run/build, which essentially collects all the (horrible) damage reduction boons: different league (Aphrodite), bronze skin (Athena), ravenous will (Demeter), high tolerance and positive outlook (Dionysus), and, of course, the absolute crown jewel: unshakable mettle (Poseidon + Athena). I would not recommend doing this on high heat (or doing it at all, frankly), but if you're looking for something that you haven't tried before, maybe give it a shot? and thank you for all your videos–they're very fun to watch!
The blood grind is actually one of the things that are keeping me from quitting the game entirely
My first win was with the spear I just spammed dash-attack on hades and somehow survived
So in the dad fight, you were doing 177 per Hellfire tick and 354 per detonation. The base damage of Hellfire is 100, and the base damage of the burn tick with Greater Inferno is 50 (20 normally). Since the burn activates as soon as it hits the ground, and Greater Inferno changes the radius of the burn tick to the blast area, it basically adds a secondary blast at half the damage. Each tick you get the enemies to stay in the area is half a detonation. And with Artemis, each of those instances is another chance to crit or proc Hunter's Mark. I kinda think Greater Inferno might be the best Lucifer hammer now.
Edit: I just want to clarify since I didn't make it clear, the tooltip for Greater Hellfire is misleading. Most values in Hades that say +X% are additive, meaning they always add a flat amount based on the weapon's base damage. Greater Hellfire is "multiplicative", meaning it applies after additive damage. The way damage works in Hades, this is mathematically equivalent to saying it increases the base damage by 250%. Most hammers are additive, save for the ones that 'charge', like Charged Volley or Charged Skewer. If it modifies the base damage, it will generally say "Base damage becomes X" instead. However, for some reason, Greater Hellfire doesn't behave this way, as you can see after picking up the first Artemis boon (adds +38 instead of +13). I know Hazard Bomb is also like this. I don't know if there are any other hammers or boons with misleading tooltips.
The hammer could suck enemies into the orb. Wouldn’t help with bosses still but.
honestly just make the ahmmer prevent the big boom but pulse faster. like no explosion but it pulses say 33% faster and keep the normal damage amount.
I think the "lock-in" call boons like Poseidon and Ares are good for newer or less skilled players. They give you a moment to calm down, reposition, or get through an attack sequence or situation you find difficult. Sure, they aren't optimal, but they're safe, guaranteed damage and they serve an important role for weaker players.
Plus they're pretty fun, surfing around with Uncle Poseidon or just straight buzz-sawing fools.
The intros are getting better with each video!
Same build but with Hestia on Special via the expansion mod 🙂
zeus on special is meant to be really good with lucifer
This was a fun run lol.
I actually really love when you meet "Win More" conditions. Like, I want to o b l i t e r a t e Hades when we reach him lol. Like, Heroic Deadly Flourish, Clean Kill, Chaos Special damage, with a Cluster-Rocket build hahaha. Though there's also something fun watching you try to take on all three phases with a putrid build.