Here’s an in-depth look at how we translate hand-painted character art into the in-world characters you see in Hades. 3D artist Paige Carter walks you through each step of the process, using her work on Nyx as an example.
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This video should be shown to 3d animation and game design classes. More devs should capitalize on these videos not only as an extras for mega fans but also as a crash course video to show aspiring students how 3d design is conducted in the real world. (albeit indie dev studio may give more freedom) It still shows artists real world workflows that breaks the ice from shooling to professional work.
I wish it wasn't a quick overview!
I'd like to think that Dusa is a Megaera or Thanatos model just reeeeaaaallll squished into a ball
Goose it
Microsoft
What those were 3d models ?????
Nyx it's a beautiful character. I really, really admire this work. I use blender as a hobby and God knows how I would like to know how to draw to make something like this. Amazing Game!
it's so cool to see a profesional at work
Nyx 🖤
WHAT A TALENT you honestly make this look easy which if anyone doesn't know 3D production pipelines, this is hard work matching 2D to 3D so well and perfecting the model GG
Any chance to get the 3D model?
The color map for nyx's hands look kinda like really muscular knees
This was an incredible look under the current of night, I should say.
It is absulutly incredible❤❤❤
Wow, skills! It looks just like the 2d version
This is really cool to see. Thank you for sharing!
Yaayyyy Soo Good
I totally thought this was a fan made model at first but holy heck its insane how wonderful you guys are for showing your work flow on the game.
fantastic work. fun to see the lighting is static and set in the texture. it's a great look
Direct to content creators. Your start from a generic model human body and retoch, adjust to fit right from the concept art OR you start from the scratch???
incredible !
so an in-game character has like 240K verts, and without a normal map? is that true?
Incredible!
Hi, I just found this video (thanks to Hades 2 announcement 😀 ), I was wondering : would it be a lot of work to produce .stl files (for 3D printing) based on your modelisation work ? :-O
If SuperGiant were to make some kind of a kickstarter to get official high quality .stl files, I would instajoin it <3
Can't wait to see the 2nd opus 😀
I love your Substance workflow ❤
wAIT THESE ARE 3D?! WHAT!?
you really could have picked a better title XD
This is amazing thank you so much for the inside look!!
I love you guys and the amount of Polish and love you put into your games
Bro she RIGS also? holy fuck
ThE FuOKinG hANd On THe uV MaP XDDDDD
WOW this looks exactly like the concept art. 8:20 I'm sure the artist was thrilled when she reviewed the finished model. 🙂
Seeing how gorgeous the 2D style can be on a 3D model, I really wish the Castlevania games (Curse of Darkness and Lament of Innocence) took this route when they still had Ayami Kojima as their concept artist. But I guess back this just wasn't a trend.
Great work, thank you so much for taking the time to explain your art process!
Great work 👏👏
love the texture work!
i can't figure for the life of me how did you manage to keep the black line art on the silouette pf the character ? that's the 3D to 2D aspects that really sells it to me !
me, realizing Hades actually has 3d models: interesting
absolutely insane, you are very very talented!
I noticed had something like 240.000 verts. Which is pretty huge if im not mistaken, you mentioned the characters are prerendered in game. Which is why its not a huge deal why it has so many verts i assume?
Awesome work, hope to get on your level some day. Really pretty!
I've been struggling with NPR work in Substance for a long time but turning off the shading and using ambient occlusion to see where the features are is literally genius
"man, the characters look so good, I bet you have a really complicated shading model -"
"nah, I just hand-draw ever line, shadow, and highlight"
"oh damn"
I didn't even realise that everything is 3D models, it all looks so clean that I thought it was 2D because of the detail in the textures blending it so well. Seeing them up close is really cool, it would make for some great animated shorts
So you also rig yourself?
any video about Dusa?
Absolutely amazing. 💯
absolutely brilliant and inspiring, thanks for giving some insight 🙂