Inside Hades – 3D Modeling & Rigging



Here’s an in-depth look at how we translate hand-painted character art into the in-world characters you see in Hades. 3D artist Paige Carter walks you through each step of the process, using her work on Nyx as an example.

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47 thoughts on “Inside Hades – 3D Modeling & Rigging”

  1. This video should be shown to 3d animation and game design classes. More devs should capitalize on these videos not only as an extras for mega fans but also as a crash course video to show aspiring students how 3d design is conducted in the real world. (albeit indie dev studio may give more freedom) It still shows artists real world workflows that breaks the ice from shooling to professional work.

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  2. Nyx it's a beautiful character. I really, really admire this work. I use blender as a hobby and God knows how I would like to know how to draw to make something like this. Amazing Game!

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  3. WHAT A TALENT you honestly make this look easy which if anyone doesn't know 3D production pipelines, this is hard work matching 2D to 3D so well and perfecting the model GG

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  4. Hi, I just found this video (thanks to Hades 2 announcement 😀 ), I was wondering : would it be a lot of work to produce .stl files (for 3D printing) based on your modelisation work ? :-O
    If SuperGiant were to make some kind of a kickstarter to get official high quality .stl files, I would instajoin it <3
    Can't wait to see the 2nd opus 😀

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  5. Seeing how gorgeous the 2D style can be on a 3D model, I really wish the Castlevania games (Curse of Darkness and Lament of Innocence) took this route when they still had Ayami Kojima as their concept artist. But I guess back this just wasn't a trend.

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  6. i can't figure for the life of me how did you manage to keep the black line art on the silouette pf the character ? that's the 3D to 2D aspects that really sells it to me !

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  7. I noticed had something like 240.000 verts. Which is pretty huge if im not mistaken, you mentioned the characters are prerendered in game. Which is why its not a huge deal why it has so many verts i assume?

    Awesome work, hope to get on your level some day. Really pretty!

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  8. I didn't even realise that everything is 3D models, it all looks so clean that I thought it was 2D because of the detail in the textures blending it so well. Seeing them up close is really cool, it would make for some great animated shorts

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