Playing Hades in 2023 to see if its any good
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LOL, I pronounce it as 1 syllable all the time 😂 I'm also super hyped for Hades 2!! Also, 1st commenticity pog
no the game suddenly became bad this year
As a roguelike i feel Hades is a bit of Resident Sleeper, just move forward and don't die, no gamba in sight. I feel like the think holding it back is the lack of risk, you get pickups with no downsite whereas in isaac, i still remember the pain of picking up tiny planet for the first time or plethora of other stupid stuff you can do to ruin your run.
The answer to the question is yes, yes it is.
HAYDS.
Edit: Thanks Dan for giving the game a(Nother) chance. I know there was a lot of pressure from everyone to do so, and you were fair about it. See you again in 2024.
I'd love to see Dan play Dandy Ace. And it has a map!!
lol Dan you're being super impatient and asking chat way to many questions early on. Just let the game unfold mah dude. It's an awesome experience with a insane narrative direction. talk to everyone every time you see them. there are appox 21,202 lines of dialog. It's super organic the way it unfolds. Not just an arcade game though it does have insane replayability
game always holds up 👍👍
Dan you played like 5 mins and cleared 3 rooms out of like 100 haven’t even gotten to the hub world and your already making pretty hard judgments of the game lmao. Just wait and learn
Classic daniel
I hope this video gets the comment engagement you were clearly farming sir
PLEASE KEEP PLAYING THIS GAME!!
If you like mediocre hack n slash and a drawn out story but incredible style, then yes, this is a good game
The issue with roguelikes, nearly all of them, is that it's random, but not in a way that really matters. You take a repetitive game, that's not inspiring in any real way gameplay wise, and ask the player to play it over and over and over again either for gamba, or for unlocks and small upgrades that make the game as fair as it should've been in the frist place. It's dull, and the idea behind it is now, in 2023, dull and overplayed as well.
Well, the Hades let's play now gets to die next to the Hollow Knight let's play.
Dan really got less than 30 minutes into the game and said it's samey, what the actual heck
30 minutes is not nearly enough time to judge a game with, massive L from Dan
very nice of Dan to give this game another chance
I think the big thing is that the story and characters in this game is extremely important both to progression, gameplay, and to the appeal, so if you skip dialogue and are only interested in the gameplay, a lot of the motivation to play and appeal is not there. The main thing they use to motivate you to reach the end is that it advances the story. Like the other Supergiant games, the gameplay is largely in service of the narrative.
It is pretty on rails as a whole, run variety comes from what boons you are offered and what choices you are given, but you will largely be facing the same challenges. How they spice it up is that the more you win, the more "curses" they make you put on your runs to make them harder, plus they incentivize you to use all 6 weapons. Those can change things up a fair amount. So it's all about beating the game with a given weapon, and then doing it again at either a higher difficulty or a different weapon, slowly mastering the game as you learn more about the characters and advance the story.
This game has so much to offer in terms of run variety. You have 6 weapons each with 4 unique forms. That's 24 different playstyles with even more variety added from the boons you choose.
Not to mention this game has the best narrative of any roguelite/like I've ever played, and a soundtrack for the ages.
However, I can see how this game is not for some people. You really have to be interested in the narrative to hold you over until metaprogression really starts to kick in for that run variety. But Dan is right, it is pretty samey. And that's coming from someone who has over 500 hours in the game and once held the WR speedrun. A lot of choices you make before you even start the run then just act it out. If I start a run with the intention of a specific build 9/10 runs I just get that build and execute it. There's nothing really in the run that could shake that up.
Even hades was worth a try before Hollow Knight saw its comeback :c
God his reaction to meg's voice killed me dude. We have all been there.
I get what Dan's saying about lack of choice. I really felt it when playing The Binding of Isaac (particularly early on when the item pool is super limited.) Felt like it was always, fight through a bunch of rooms until I reach the Item Room/Shop/Boss and then do it again with the same 50 items showing up always.
Turns out these types of roguelikes bank on us playing them over and over to start getting all the toys to play with 😅
Is Isaac still worth playing in 2023 🤔🤔
8:24 this is just a very convoluted way of saying that you don't like to play games where you have to know how to read
Honestly, absolutely fair criticism. The game is geared way more towards skill based gameplay/speedrun, really not the "zany" kind of game. Also "lore"/acting is one of the main strenghs of the game
The dopamine just doesn't compare to vamp survivors or Isaac. I'm with you, Dan ❤️
More!!!!! More hades (pronounced in denglish!
i love you dan
Jesus dude, skipping dialogue 2 minutes in? This ain't your game chief
hey i gotcha man, you came in already decided that you didn't like it so you used the game instead for an ironic "no BM this year" bit. it was a pretty good bit +2
Definitely agree on the whole "zany" point. You dont really get any insane runs where you know for a fact you will win, and skill is required the whole way through, for better or for worse depending on who you ask
Love this game, Love Dan. Sometimes the two dont mix!!! I need an update on some Danglish – whats TOS and why does it relate to little brother stuff?