Making Exit Wounds do INSANE damage! Can it carry us? /Hades/



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22 thoughts on “Making Exit Wounds do INSANE damage! Can it carry us? /Hades/”

  1. Honestly, I'd genuinely like to say that I think that Greater Recall almost carried this run.
    Not having to get into "danger zone" to pick up the Casts has been invaluable, and potentially saved a lot of HP in return, in many instances. (also, it really feels good that you don't have to think about collecting the Casts yourselves, especially when you miss your Casts, and the moment they hit the ground, they return to ya)

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  2. As others mentioned, it requires the Artemis Legendary + Extra Casts to be extra useful. Especially with PP which makes it more insane. I know you don't want to Pom PP, but the damage of Exir Wounds does scale with it

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  3. You know what would really make this better? Stygian Soul, Fully Loaded, Chaos +1 Cast and Auto Reload. Lets you fit about 20 casts into Hades, then "dislodge" them all at once (assuming the exit wounds/stygian soul interaction works). Then you'll see the true power of Exit Wounds

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  4. This video is the Haelian equivalent of a parent catching you smoking and making you smoke the whole pack. “You like exit wounds, fine, here is nothing but exit wounds you cretins!”

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