Nik Has IRL Damage Reduction | Hades Part 34 | Two Star Players



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Hades is a roguelike action role-playing video game developed and published by Supergiant Games. It was released for Microsoft Windows, macOS, and Nintendo Switch on September 17, 2020, which followed an early access release from December 2018.

Players control Zagreus, the son of Hades, as he attempts to escape from Underworld to reach Mount Olympus, at times aided by gifts bestowed on him from the other Olympians. Each run challenges the player through a random series of rooms populated with enemies and rewards. The game has a hack and slash combat system; the player uses a combination of their main weapon attack, dash power, and magic ability to defeat them while avoiding damage to progress as far as possible. While Zagreus will often die, the player can use gained treasure to improve certain attributes or unlock new weapons and abilities to improve chances of escaping on subsequent runs.

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1 thought on “Nik Has IRL Damage Reduction | Hades Part 34 | Two Star Players”

  1. Yeah, that'll happen when you let the hydras get away from you.

    Best advice I have is to plan for that section. It starts once the main boss is at 1/3 health. The 6 heads will always show up in the same spots. Try to deal with 1-2 heads on one end of the arena (not the middle), to create yourself a little safe zone. This means that you don't need to be watching both left and right sides of the screen, just one direction. Makes it easier to dodge. Once you have that, you can go down the line of heads until they're all gone. With the spear, a good tool for damage on spawn is the spin attack. I believe fully charged it does 100 damage before modifications. It's great for smacking a swarm of enemies on their spawn!

    Also don't forget that the hydra is literally chained to the wall! If you keep spacing, it can't hit you with their melee attack, and you only need to worry about projectiles. For the main head, the best strategy is the typical 'get good positioning to dodge, wait for attack, punish a bit between attacks, then repeat'

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