Revisiting Hades in 2024 | Cold Take



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With Hades II on the horizon, Frost revisits the original Hades with a love-letter.

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26 thoughts on “Revisiting Hades in 2024 | Cold Take”

  1. I think Hades being well-balanced is unequivocally a good thing? In many roguelikes you get a bad seed and your run is just scuffed, and it sucks, or you get a great seed and just storm everything effortlessly, which also sucks because it's boring.

    I also very much disagree that the gameplay is shallow; although your moveset is limited, it's about using the weapons + boons + moves altogether to improvise a kickass build based on what you get in each run, and there's a lot of depth there.

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  2. This review is cathartic to someone who replayed Hades a year ago. The first go around was a emotional roller coaster, with twists and turns and had me wondering if I'd ever get out of hell. First time took me like thirty or so runs. Second time I played it only took six times to get to daddy. Its clear the game didn't expect me to get that far that fast, and it completely broke the pace. With the magic of the clime gone, its hearing a story you already heard, and slowly grinding resources to get slightly more damage and better boons. Please do more reviews.

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  3. You give some good insights while maintaining to a firm line, admit bias and try to figure out all the stories you've heard to make a more complete picture of what is as well as what could be in something.
    I think you can create what you want to create and we'll be behind you, Frost!

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  4. I’m gonna be honest I think Hades was so cool and stylish it made people forget it is in fact a Rogue-like

    Like I would never call it grindy because you’re always making progress, even if incrumental, as each time you unlock new weapons, abilities, and learn more about the characters.

    It’d be like calling the Binding of Isaac grindy. It’s ok if you don’t steamroll the game your first run through because if you do you’ll be starting again anyways.

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  5. Love the review, don't necessarily agree with it in it's entirety, but I would watch it again for the first time and still enjoy it.

    Also, how do we talk about roguelikes without Risk of Rain 2? There's something I'd like to see you review.

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  6. Hades only feels like a fun grind when you go through the game at a very specific pace of failure and success. Win too many runs too fast? You're short on darkness for all the cool mirror upgrades and don't have enough keys for even gaining access to weapon aspects. Take too long to win? You're short on Titan's Blood instead, stuck using the default versions of the weapons that you're probably a little bored of by now (since you've lost a lot of runs at this point). Hades' progression feels better when you know exactly when to spend and when to save your resources, almost like you're playing Bloons Tower Defense.

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  7. This is beautiful. I'm not sure it's true but goodness it is beautiful. For me the weapons in Hades felt really different and the combos on those weapons felt really really different. So yes I felt there was grind but I also felt there was a load of directions I could take that. I felt super comfortable with sword, kind of OK with shield, OMFG no with bow and the others were ultra no. Then when you applied buffs and extra abilities on top of these — there were weapons I felt I could do a run with, weapons I could do a run with if I specced a certain way and weapons I felt I could do a run with if and only if the exact mega combo dropped.
    To continue the started metaphor there was grind but these games have grind. There was grind I liked, grind I could tolerate and grind I was OMFG if you touch that I am calling management.
    At the end I found a bunch of directions of builds — some I love, some I hate — and also I found other people could get them all to work.

    But hey, actually, I would rather hear frost say things I don't agree with in that voice than most people speak obvious truths.

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  8. I appreciate this review a lot… definitely a different opinion that than what my hear wanted, but it forced me to think, and realise there is a reason that years on I come back to play games like Risk of Rain 2 and not Hades.
    I adore Hades and its narrative matched with gameplay is sublime… but once the narrative is spent, I find runs do start to feel the same. I picture myself picking up the game again, but I already know what will happen each run.

    To anyone reading this though, Hades is amazing and if you haven't played I can't recommend a better game

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