Saint Seiya: Awakening (KOTZ) – Hades Alone is Really OP at PvP! The Best Single Target Damager!



I’m just showing that Hades Alone is actually really op now~

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29 thoughts on “Saint Seiya: Awakening (KOTZ) – Hades Alone is Really OP at PvP! The Best Single Target Damager!”

  1. You could have won the Mu macth if you hadnt given yourself the buff. Basically dropped to one hp and eaten Mu. But I agree, dude is crazy strong for the energy he uses.

    Reply
  2. this is so bad …
    since they don't have the balls to nerf shit after release (except asterion / orpheus lol) … the meta just became another nightmare …
    we are closer to R.I.P.

    Reply
  3. I think they must nerf Alone's damage, cause then the players will play him as a booster for damage and effects through Symbiosis mechanic and with the HP echange skill. Now hits too hard and everyone will use him only as a dps.

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  4. This is an example of failing to play test properly, a 1 energy move that does more damage than shion's 2 energy nuke (the 2nd part of Alones skill 3 shares the same mechanic), and it has added a free myu's nuke on top. Then you can add damage from Alone's passive skill 4 for even more. What a joke.

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  5. SSA balancing team back then:
    "Grand pope skill can make enemy skipped Their turn, so let's give his skill 4 energy, also to make it even more balance, let's give that skill a chance so enemy won't instantly skipped their turn + give that skill maximum capped to skip 5 enemy turn"

    SSA balancing team now:
    "lol thie character we made can deal 100k++ dmg and probably can one shot any enemy in pvp, let's give that skill 1 energy so this character can be really overpower, with that player will spent more money to us lol"

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  6. Is this the true power of 2nd EX???
    My ratings for alone:
    9/10 Rank: Second Thanatos.
    Defense 9
    Offense 9
    Skills 9
    Tank like Thanatos, high single target dmg with low energy, having nearly unlimited HP (you can switch hp with no limit), also anti kill with hidden if low HP

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  7. So they're just completely giving up on any semblance of balance now? Artemis that can shoot out 200~300K on turn 1 (20~30K hits X10 assists) plus almost that much damage in attacks from her team? Now this guy who drops out full HP nukes for 1 cost?
    Where's the balance? Where's the fun? What were all those Repairs and Legends for if we're now going with "Latest characters only" design? Looking like it's time to quit this. Very sad because it still has all that made it fun. But having to endure this terrible design really takes away from the good.

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