Everybody needs a hand sometimes.
We have finally reached the 1.0 release of Hades, the new action roguelite from Supergiant Games in which you defy the god of death, wield legendary weapons of myth, and get murdered over and over again by giant flaming skulls. Is the labyrinth of Hades truly inescapable?
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I realized about halfway through the mirror explanation that Orpheus was singing, and it made me so happy!
For that prophecy, I had to make stubborn defiance its own run and stack everything else in my favour instead of trying to be efficient. Still barely pulled it off on the second try with like 17hp left.
Kinda surprised the hidden aspects aren't showing up yet. I know they're pretty random, but I'm sure I'd already seen my first one 20 runs in.
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Personally, I switched to golden touch in the stretch where I was utterly struggling with the Hades boss fight but could consistently make it past Elysium. It made the first three areas a bit more challenging but helped me farm some diamonds and titan blood from Charon's Styx shop at a point where basically all of my weapons had gotten what they could from the first three bosses. (This was partly because I was hesistant to spend much blood on any one weapon when I didn't know yet what aspects I'd like and didn't have enough blood to try them all out).
but yeah, as another comment pointed out, a lot of these talents seem a lot less good generally but individually, they can be interesting if you're trying a specific strategy (or points you to one such strategy). I don't think they're all meant to be as broadly applicable as their alternative choice.
EDIT: also, dark regeneration is significantly better on runs where the boss drops darkness instead of their bounty if you'd already collected it on your previous run.
Its somehow seems like you have gotten worse in the Hades fight the more you play ๐
Also the more run impacting rewards from the mirror buff seem really good you got so many hearts and boons
Golden touch pays for itself if you take an average of 175 obols forward per layer. It doesn't always work out, but if I keep it in mind and take extra rooms instead of the midshops it's usually worth.
Yeah, the green mirror skills are generally worse for most circumstances and you really shouldn't try to win with most of them on at once. You're supposed to tailor your Pact of Punishment, keepsakes and resulting boons and weapon aspects around taking a few of them at a time. The Stubborn Defiance in particular is next to useless on such low difficulty, but when you get to Heat 20+ dying on purpose at the end of a chamber can actually be a form of healing given the kind of damage you can take.
Stubborn Defiance has the potential to be really broken with Positive Outlook (less damage taken when you're at low percentage health), Life Affirmation (health rewards, so centaur hearts, are worth more) and Skull Earring (deal more damage when at low health). Essentially keep yourself at "low" health, enjoy massive boosts to power and defense, and actually be pretty well set for fighting Hades. Though I think it's a very different strategy than what you're usually doing.
1:06:00 A support fire shot enters a stable orbit around a soulstone. I don't think I've ever seen that before.
So SB let me pitch to you one use of sygian soul … if you have it and beam cast, you can make new beams faster than they run out, letting you get tons of lasers. Same thing with casts that stick in enemies you can have more than 3 shards stuck in foes sometime.
I actually just stone disagree with your assessment of Stygian Soul, which is not usually my experience of your assessments. I can see how picking up bloodstones can seem better, but with a hard cap of 3, I find that the number of situations in which you want to cast all of your stones at once is both much lower and less impactful to a run than the times when you just want to be able to throw a single cast every three seconds and not have to retrieve the stones. It helps me smooth out my damage curve, which I find highly relevant, and moreso the later into the game I get.