It’s hard to believe so many of these guys are willing to keep fighting me after seeing the grenade launcher fired even a single time.
We have finally reached the 1.0 release of Hades, the new action roguelite from Supergiant Games in which you defy the god of death, wield legendary weapons of myth, and get murdered over and over again by giant flaming skulls. Is the labyrinth of Hades truly inescapable?
Find out at https://www.epicgames.com/store/en-US/product/hades/home
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If you want to make the plume work, maybe turn down the pact? The extra hit for every enemy from the blue health probably isn't helping at all.
It was for using the Greater Call of a god you just incurred the wrath of in a Trial. In this case that'd be Broseidon.
I feel like the surface world is just Frostpunk
to give you an idea of how the plume scales, with a fully upgraded plume and beating the time trial on most rooms i usually end up with approximately 30% dodge from the plume at hades
As far as I can tell, the plume is balanced for zero heat. It does not take into account any increases to room time from additional enemies, health, armour or hit prevention.
The plume's definitely not been balanced properly for these modifiers. I don't fault them for that, it's a big game and most of the work (rightfully) goes into the content most players will focus on, which is like 0-10 heat. Still a shame.
It's also just uniquely bad with the gun, though.
This friend of yours, who liked to eat Milk-Bones. Was… was he a dog?
I know a lot of the Hermes boons are just sort of ok (if that, though Side Hustle's probably a lot better than it gets credit for), but I think if you'd gotten a decent quality attack speed increase it would've done wonders for that Excalibur run.
SB please use another companion. you picked a favourite without showing them all off.
Plume can be good if you lean into dodge and speed. Zag aspect sword buffs both. With good hammers and Hermes boons, Zag sword + Plume can be pretty fun.