Simple, easy Argent Skull build that just works. | Hades 2



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22 thoughts on “Simple, easy Argent Skull build that just works. | Hades 2”

  1. If Zag is going to be playable in any way, I think the most interesting way would be to use the two protagonists to deal with the two routes – the surface and the underworld. Say the final boss of the surface is the Fates, I think there could be a point where Chronos heals them using his time powers from the depths of Tartarus, at which point Zagreus would arrive to fight one phase of Chronos (likely with a preset build of boons) which would then allow Mel to finish off the Fates. Giving Zagreus a little cameo fight for fan service in the middle without needing to either include all of his weapons or have him use Mel’s weaponry while still letting Melinoe have her two phase final boss seems like a good option to appease fans who want playable Zag while not taking away from Mel’s final boss. The only issue I can imagine is that having a Zag fight with a specific set of boons and weapon every single time in the middle of Mel’s highly variable final boss (because she has weapons/aspects/hammers/boons etc.) might make his side of the fight seem like a chore to redo that chops up a more exciting fight, but this could also just be a first clear thing, and have it be optional whether to do the Zag fight or not on subsequent runs?

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  2. honestly i can't even picture how they could structure the rest of the surface without going back and changing a lot of dialogue, since there's a ton of lines that reference the rift being right after ephyra and mount olympus being right after eris. they could absolutely split olympus into two biomes (which i think could be cool as hell of an idea) but otherwise i don't see how it could happen without rewriting stuff

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  3. About the theories of the next surfaces biomes, I do believe that it is going to be getting up to Olympus, and the next phases will be possible to see the Olympians that are missing, maybe in the same fashion that Artemis, like Ares, Athena and Dionysus. I think there will be something related to the Hesperides and Atlas (it would be cool to face Ladon) and the final boss of the surface could be Typhon. About Zagreus in the game, I really hope that they let us play as him sometime.

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  4. I would bet anything that Charybdis is just a miniboss and that the first two zones are going to be Ephyra and the Rift of Thessaly, basically unchanged except for minor tweaks. It doesn't make sense for them to release Charybdis as an "unfinished" boss fight, it doesn't make sense to move the Eris fight off the shore when they've already designed that arena, and it doesn't make sense to have the 3rd biome be "more ships sailing across the Rift, again" when the trek up Olympus and confronting Chronos's siege could easily cover two biomes.

    Every single theory like "The Rift will be the 3rd biome" is bonkers. They already have a perfect transition from Ephyra's city center to Polyphemus's field to the docks just beyond (Polyphemus even has dialogue about working on the docks) — how would they squeeze another biome in there, and why would they bother?

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  5. I tried using Aspect of Medea last night and it felt so awkward to use. Using it like beowolf's shield felt right but when I got to chronos I really relied on Zeus cast for reliable damage.

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  6. I really feel like the third area of the surface will be Mount Olympus, as in the mountain that Olympus rests on top of. It could provide even more unconventional designs, like increased presence of bottomless pits and vertical surfaces. Then you get up to Olypmus itself as the fourth biome, and after beating the final boss Mel could speak to the Olympian gods in person.

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  7. My frist clear was with Medea: Apollo on attack, Hammer for using all skulls once and I cruised with something on special for damage. The 3 skulls explode at once hitting the special, plays as shield Hades 1

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  8. The hammer wombo combo of taking longer to pick up and idle skulls attacking adds a lot of extra damgae. It takes 2.5 seconds for the skulls to become recoverable, so the added damage really adds up, as well as intentionally leaving a skull or 2 for enemies to run across like the biters so you can obliterate them. Probably old news for you at this point, given the patch date, and I'm just an enjoyer, not a speed guy.

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  9. what if Chronos just banishes Mel to the past to fight Zag in the Underworld? He would think that she is just one of Hades defenses to shades trying to leave and would consequently fight her.

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  10. Would be really cool to see co-op done like a race. We've seen npc can take doors away from you so why not have another player running alongside you in a different route.

    The risk of running fast would be fighting a potentially double hp boss by yourself

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  11. I would think the final boss on the surface would either be Atlas or Uranus. Atlas was the other Titan who got the most screwed over during the Titanomachy, being forced to hold up the earth and the sky. Uranus would be a mirror to Chronos as he is the father of the Titans and Chronos like Zues after him led a revolt that overturned the heavens. In some versions of the mythology, Chronos sliced off Uranus's manhood and tossed it into the sea which gave birth to Aphrodite and created sea foam.

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  12. I feel like there's going to be a high-impact traitor, but Zag just feels unfitting. Yeah he would be impactful for the player, but it wouldn't feel like Zag. Ooh, maybe Ares. He's been suspiciously absent, and I think he strikes a nice balance of powerful and threatening, making sense as a traitor, and being at least a little bit of a gut punch since he was a core boon giver in 1. Only issue is that thematically he would be a bit redundant when there's already a bloodthirsty war god turned traitor in Eris.
    For the final boss, I'm going to guess another Titan, possibly Atlas or, if they want to play up the moral ambiguity a bit, Prometheus.
    As for Zagreus, my personal speculation is that he, along with all the other people we saw in time out in the flashback, are imprisoned in Zag's room, and there's something we can do to chip away at their prisons, eventually releasing them one by one to come offer some sort of support in the Crossroads. The Fates are not among them though, you have to do something else to rescue them.

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