Sooo we summoned a thousand of dad's urns and it was insane. | Hades 2 Olympic Update



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36 thoughts on “Sooo we summoned a thousand of dad's urns and it was insane. | Hades 2 Olympic Update”

  1. Dan, I think you need to give inverted spark another look. It essentially acts as a double hit with your attacks as you dash through the target and they return really quickly. I had a run where I was chunking Cerberus/Chronos with inverted spark returns. Changes timing of dashes but it’s really fun.

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  2. I gotta be honest born gain is too strong, like i wouldn't mind this being a duo but as it is this has the highest ceiling of all the boons in the game by a wide margin, including legendaries or duos or single encounter boons; like compare this with lucid gain or ionic gain both of them have really high floors and can support a lot of builds but due to the nature of omega cast builds never achieving this ceiling or ionic gain being a bit tacky to use (and having a hard limit) they aren't even in the same dimension as born gain. I wonder if it's the torch omega attacks that are broken instead because this is very hard to achieve otherwise, but imagine blood lines+torch omega attack with phase shift like that's an invincible build and without much, or rather without the appropriate level of effort, in comparison to hades 1. I am of the opinion that the baseline difficulty of hades 1 and 2 are pretty much equal, but it does feel that both the ease of reaching "broke-ness(? Idk)" and the height of being broken is way higher in hades 2. And I'm just looking at pre-urn build here.

    Edit: to compare pre-urn, bloodline adds about 150 damage without any luck or rng to all omega attacks, and if you recall pre-nerf golden rule this would equate to having that with 3000 gold. Typically omega attacks aren't that fast to actually make any good use of this tidbit but if you actually have torch omegas then you can actually use it effectively but then the only magic boon capable of sustaining it is born gain. Old golden rule (which was considered broken enough that SGG nerfed it) was a duo and it required you to hoard gold, and this is just 2 boons from the same god and 1 weapon.

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  3. I actually prefer when you don't use high fear for these runs. The time pressure tends to limit your choices, and if you take the vow of forsaking you sometimes lock yourself out of cool build paths.

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  4. The only problem with old Eos hammer is that it often shortens your range, because you'll yank the shots back before they travel as far as they were meant to. I think the only change it needs is either a delay on how long shots need to be out before they can recall or adding momentum to them where they continue forward a bit before returning, so they can reach further more consistently before getting yoinked back and not impact your range

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  5. Hi dan! Just curious, have you had nemesis take a chaos gate in one of your runs yet? Happened to me and it made me so mad, i had to take fuckin bones instead of a juicy chaos boon T-T

    There was also some unique dialogue back in the crossroads too :0

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  6. To answer the question from the beginning, I like to see these runs with lower Fear but I would also like to see runs at 50 Fear or so if you enjoy playing at that level. The thing with these goofier runs is that their difficulty is often in setting up and maximizing what you’re given where high Fear runs are difficult in almost all raw execution, so I’d def say it’s up to you lol

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  7. Huh, according for Wikipedia, Naem is a dish of raw pork sausage that's been lacto-fermented found in Thai and Lao cuisine. If it was in cubes, then it says that's called Chin Som Mok, a version found in Northern Thailand.

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