The change to this shield aspect is creating CHAOS! /Hades v1.0/



TL;DW – it’s fine still.

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12 thoughts on “The change to this shield aspect is creating CHAOS! /Hades v1.0/”

  1. Hey there Haelian! I’ve been watching a lot of your videos since Hades fully released, and I’ve already put in about 30 hours myself. I don’t have any issues clearing it with my normal builds, but I’d love to try different setups. When you upload your runs like this on YouTube, would you mind putting the type of things you’re looking for in the video description? That would be incredibly helpful. Like “this build focuses on special damage”,” this build focuses on dash”, or whatever? I do experiment with builds some, but I do tend to prefer just knowing what I’m hoping for from the start. I know it’s not always easy to know what you’re focusing on from the start though due to the RNG nature. Regardless of if you’re willing to do this or not, I’ve loved the content! Keep it up!
    Edit: instead of putting every possible build to look for with a specific weapon, if you could just put the build you ended up getting for that particulate video and what it focuses on that would be helpful too. Over time, viewers (myself included) would have a good idea of possible builds for weapons they haven’t used before when going into a new run

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  2. I tried Chaos post patch. Losing tracking is huge..
    Seems like it's just a weaker shield throw.
    If you get shield throw ability which deals damage when catching it with the 4 additional tracking one, you basically do more damage than doing shield dash special.

    Shield throw was always op, so not saying chaos is bad, it just feel redundant.

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