The fastest way to play the spear is also the most OP. | Hades



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23 thoughts on “The fastest way to play the spear is also the most OP. | Hades”

  1. General rule for Achilles is take whichever shows up first of Artemis and Zeus. But if you don’t get Zeus in Tartarus use Artemis keepsake since you really need the extra Zeus boons (like jolted) to make it work.

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  2. Genuine question — why didn't you take Serrated Point when it showed up in Elysium? Triple Jab is still solid, but Serrated Point would've increased your damage a lot more, and the downside of having your dash range reduced is pretty insignificant when you have +3 dashes from Hermes. And it works well with Flurry Jab since it only modifies the dash-strike, then your attack works just like usual.

    That said, I'm not out here getting speedruns this fast, so I'm sure there's something I'm missing. Great run btw.

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  3. I had a really hard time understanding you in this video; it's like maybe there was something in your throat that needed clearing, so you sounded off – maybe give us a quick "hrrrmmm" at the beginning to make sure this doesn't happen in the future.

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  4. Hey Haelian/comments section, just wanted to share that I got my first 32 heat clear a day or two ago after picking up the game a couple weeks ago. Watching you try various things and getting a feel for the Hades metagame in that way was a huge help, both with the weapon and boon options and with the Pact. Thanks for everything! going to post some stats on the clear below the Read More button, in case anyone is curious.

    Overall play time: ~97 hours (per Steam; some AFK time included)
    Overall clears: 74
    Overall runs: around 110, it's not in the screenshot I took anywhere I can see
    Attempts at 32 heat: first try! Previous heat record was 20.
    Successful clear time: 23:08
    End HP: 112/300 (all DDs used)

    Keepsake: Athena in Tartarus, I believe Aphrodite in Asphodel, then Acorn for Elysium and Styx
    Weapon: Adamant Rail (Hestia)
    Hammers: Ricochet Fire and Rocket Bomb
    Notable boons: Aphro attack, Nourished Soul, Athena dash, Ares special, Curse of Longing (Not sure what I got from Hermes, I don't think Hyper Sprint or Rush Delivery came up)

    Pact setup:
    80% Hard Labor
    25% Lasting Consequences
    80% money
    20% Jury Summons
    EM3
    2x Benefits Package
    Middle Management
    Underworld Customs
    40% Forced Overtime
    7m Tight Deadline

    General comments: Tight Deadline 7m is free heat. I think I 3-sacked this run, maybe 2, and still had about five minutes of leeway at the end.

    I generally built my pact around making combat harder rather than making my build more random, other than Customs (I only have two Fated Persuasion unlocked, so mirror would've been a little less bad than normal, but still really rough), while minimizing Jury Summons/Calisthenics so that rooms didn't take forever. I didn't have much practice with FO2 or Benefits Package 2, and the lack of Hyper Sprint made Asterius at FO2 and high Hard Labor extremely painful, but I muddled through somehow and managed to recover by the end of Styx.

    Nourished Soul carried really hard; I would have definitely died to attrition at some point but was able to go into Hades with 300 health and a DD instead (Patty and Athena both didn't help–I might have taken Hydralite on Patty or just missed him–and I couldn't afford them when they showed up in the Well of Charon). Rocket Bomb in Elysium was super nice for stripping shields from dead spirits, because otherwise Hestia has to double tap them if they're armored, and that's a big waste of time in what is already one of the longest areas. Curse of Longing was nice chip damage during the Hades fight, where sometimes you just gotta run away a little bit, but I wouldn't call it outright good. Build luck was decidedly mediocre, tbh.

    Definitely practice EM3+FO2+BP2 if you're trying to build up to a similar 32 heat setup IMO. Those are the ones that most change the way you have to execute each room, as opposed to something like Hard Labor which is just "the same but more punishing." Obviously a couple things are weapon dependent here (Damage Control is awful on Hestia but borderline free heat on many other weapons).

    Hestia definitely seems like one of the better weapons for a first 32 clear. It's in my personal top 3 with Zeus shield and Rama bow (Arthur is a close fourth).

    If you read this far, thanks! I partially did this writeup for personal satisfaction, but would love to hear how it differed from everyone else's experiences.

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  5. Question: Why use chthonic vitality instead of dark regeneration? Maybe i'm too intermediate to understand that but i see no real reason to use it over what is basically a slightly nerfed bonus healing fountain, one which does especially well if you're playing on a heat that you've already collected bounties on.

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  6. ?????? i get survival rooms with tight deadline on? i play on the switch but i'm 100% certain i have gotten survival rooms with tight deadline on, bc i basically permanently have tight deadline on and i still get survival rooms. i know i do bc i hate them lmao. (not bc they're difficult tbc, i'm just an antsy player and i like going my own pace)

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  7. I just got my first sub 10 minute run using Achilles and splash dash. I actually used Demeter's attack, just because it got offered early on at Epic level. But then I got Zeus' Aid, Jolted, Billowing Strength, Smoldering Air, and Cold Fusion, along with epic HS/RD. Best run I've had so far.

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  8. ive speedrun with achilles a lot and something not often mentioned is that achilles actually relies a lot on either stacking zeus or getting a good cast (hunting blades is optimal imo). otherwise, your damage actually falls off really quickly against bosses relative to something like beowolf or hera or eris lategame! a lot of achilles’ speed comes from mobility (underrated amongst those new to the aspect) and the early burst, but unless you get good hermes stuff the attack falls off later on…

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  9. Maybe the survival rooms don't appear because they would end up actually saving time since you technically complete the room in zero seconds. Either that or it just doesnt fit with the idea of speedrunning the game.

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  10. Got my new 9:26 PR with Achilles Spear today after just 4 runs, so thanks! And without Flurry Jab to boot. What I think is key is that you absolutely need good chamber RNG to get a decent time. You may get the perfect build, but if you get a 4-sack, or you don't get enough "free" or quick rooms like Than, survival rooms, Chaos gates, NPC chambers, or fountain, you'll get an average time. The previous run, I had exactly the right build with the right timing, lots of damage output, and I breezed through enemy rooms… but I got a 5-sack and not much room luck except for 5 (!!!) chaos gates (but 2 just before the shop), so I only got sub-14, which is not great for me. I think that's what I feel is frustrating about casually "speedrunning" Hades…

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