The Major Update Is HERE! | Hades 2



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28 thoughts on “The Major Update Is HERE! | Hades 2”

  1. only managed to beat Prometheus twice after 7 hours, one time with a broken build, the other with a weird boon from Dionysus (that one where he makes your HP invisible) I never died with that boon even after taking 250 damage from Prometheus. Probably bugged? Dunno.

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  2. imo, its not super good. the sorceress choice sucks, heartht throbs are so nerfed to the ground that sunny dispo needs to be replaced, charon is useless. and prometheus is very hard, but fun. IDK maybe it will grow on me but some of the balancing needs work. The blades change is lit tho. or maybe im just skill issued

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  3. Now imagine getting the Zeus/Hera Duo Boon just before you meet Echo and get "Pom… Pom… Pom…". That would be beyond ludicrously absurd! That massive level boost from King's Ransom or Queen's Ransom combined with doubling boon levels would be going EVEN FURTHER BEYOND into supremely overpowered galaxy-brain craziness!

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  4. When I saw the Moonstone Axe lost the block I knew they were nerfing you specifically! You made the game look too easy. Olympus, Prometheus, and the new weapon are awesome. I don't love the aspects for it, but the weapon itself is just *chef's kiss*. The Hephaestus sprint is awful, so now he has literally 0 damage options, but that's fine. So far Poseidon special on the new weapon with a couple of the special hammers worked well for me, alongside chain-lightning. But even then Prometheus hurts.

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  5. The surprise big W of the patch for me is new Sorceress and Strength cards, as well as the vow changes to make magic more usable. New Sorceress makes the game flow much better and is a huge buff against the timer for omega moves. New Strength is kind of insane, starting with that extra global damage (another buff for omega moves, finally), and that 50% damage reduction for your entire health bar is flat-out ridiculous at low-mid fear; mid column arcana setups are going to be very real, and it's finally a reason to consider giving enemies more damage rather than turning off healing while that's still a choice.

    New boss seems just badly designed, sadly. You literally can't see anything that's going on with all the visual effects stacking on each other and obscuring his model, and his indicator for his 150 damage AoE memory game has outright lied to me multiple times now.

    Also, some of the effects they chose for the new elite buffs are really, really BS. Mostly looking at the one that gives them three permanent circling orbs like the ones Chronos can summon and makes them impossible to melee without taking damage, as well as the one that gives them the depression mist effect from the fields, which you can't really see and just kind of immediately kills you.

    Also, the Satyr miniboss in the city with the new miniboss vow is beyond ridiculous.

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