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Hades is a roguelike action role-playing video game developed and published by Supergiant Games. It was released for Microsoft Windows, macOS, and Nintendo Switch on September 17, 2020, which followed an early access release from December 2018.
Players control Zagreus, the son of Hades, as he attempts to escape from Underworld to reach Mount Olympus, at times aided by gifts bestowed on him from the other Olympians. Each run challenges the player through a random series of rooms populated with enemies and rewards. The game has a hack and slash combat system; the player uses a combination of their main weapon attack, dash power, and magic ability to defeat them while avoiding damage to progress as far as possible. While Zagreus will often die, the player can use gained treasure to improve certain attributes or unlock new weapons and abilities to improve chances of escaping on subsequent runs.
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Notes again! Had watched prev eps, but didn't really have time to scribble up a comment.
You recently obtained the index, which I was surprised wasn't unlocked by default! The way you access it is by selecting a god through the Codex menu [LB], then while that page is open, pressing [Select]. It's very helpful for learning what duo / legendary boons exist, and the prerequisites for getting them.
You can scroll down on the contractor list of upgrades (stuff that gems are for)! The 'new' boons are just the ones you already had available, but were off screen.
Interest on money is very nice once you start to hit world 4 frequently, which looks to be any time now! You'll realize why this is VERY shortly after getting into world 4. (Hypnos' Coin purse trinket is nice for this, since it allows interest to start hitting stronger earlier. The interest triggers on leaving the boss room, I think? Might be leaving the 'between wold' stage, which is an important difference. Can't say for sure tho.)
Zeus boons play very nice with themselves. He has a lot of 'make the existing lighting better' upgrades in his pool.
The 'Powershot' on the bow is charging your attack for a specific amount of time, then releasing when targeting flashes. Just about when you hit full distance. There's also a glow of light around the bow that condenses when you should release. You can test stuff like this in skelly's room, there's a checkbox in the top left that ticks when you've done it properly.
Hey, you finally pressed select! It's very helpful.
Revenge effects can be stacked, as you discovered. It was activating along with Athena's revenge. You could see the red circle effect around your character every 3 seconds when it happened.
Pity on not getting the money from that challenge. I expected your plan to work as well! I guess trove enemies just don't drop money (if they did, you definitely would have gotten the 1G necessary)
SO CLOSE! I think the biggest source of damage was that Theseus entered phase 2 while you weren't prepared. You had to deal with Asty pestering you, and couldn't focus on getting the most effectiveness out of a greater call while he stands still (you also didn't have the greater call when he started. That's actually the big reason I focus Asty down first, to guarantee I have GC ready for Theseus phase 2)
You're super close to blowing past them though! Great job, especially for a 'lets just get a few darkness' run!