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I wonder how they're gonna nerf Hera's Born Gain… Like, do you just make the prime cost heftier? Do you make it ramp? I assume the intention is to give you juuust enough magick to burst down bosses with Omega-heavy builds…? I guess it's hard to imagine situations where it's useful but not broken considering how bursty the game can get.
whoever said Infernal Cerberus is too easy is DEAD WRONG. sure, his attacks are slower, but his massive sack of HP makes him a Very Intense DPS check. If you don't have a way to do big damage fast and/or decent magick regen, he simply wears you down when he eventually gets a good hit or two on you. he taught me the value of needing to not try to be a jack of all trades, but to make sure your build Does Something
STOP THE DUOS!!!
Am I insane or is he playing aspect of Than like it’s aspect of Charon
Using the Heroic Born Gain with 2 Poms is my favorite. You’d only prime 1 magick for every full magick pool you go through. It’s so dumb. Very fun though if you want to spam the special on the Skull. Highly recommend.
I really enjoy the new builds in Hades 2 they feel a lot more intentional though would love some buffs to the other hammers as there are definetly one or two that are waaay ahead of the pack
40:10 did he dash with the omega special causing all that damage!?
I’ll cry if they nerf born again, I know they need to but it’s SO FUN
Does anyone know how to gift eris? I dont get the option to or she just rejects it.
I don't understand why everyone calls Born Gain "broken" and calls for nerfs. Mel is a SPELLCASTER. What kind of shitty spellcaster would you be if ran out of mana after like 3 spells? If anything, everything else needs to be buffed up to compete with Born Gain. At a minimum, all the passive gains need to be able to restore mana while you're attacking. Like, that's literally the difference between a lot of the Gain boons being underwhelming and awkward to use and them being called as "broken" as Born Gain
I’m glad I’m not the only one that gets smacked around while trying to block with the axe.
I rly wanna watch all these runs but I just started playing and don't want to spoil anything. Sadge
Born Gain is gonna be nerfed for sure but like… Damn…
Double Ω Special in the DPS at the end is a little funny haha
I'm wondering if in the super secret ending far down the road, Chronos gets a redemption arc of sorts where he's reconciled with his kids. But that could be a long shot. He might just be an irredeemable son of a gun.
Born gain would be still be good even if its epic was to prime 20 magic when exhausted, it encourages proper magic management and allows you to keep on casting, the fact you can pom it even at its current state is busted, as a result other gains such as Aphrodite's, Apollo's and definitely Hephaestus should be buffed.
there should also be more cast buffing boons that increases how long the cast last other than Hera's "ring" boon and i certainly want a boon that allows you to cast more than one cast at a time.
Wow at the start:
"Dont like anything from aphro"
Aphro and apollo duo really good for mass magicka spam 🙁
The omega special of the axe has that small window between the shield ending and the attack triggering that leaves you vulnerable and it feels like enemies find that window all the time to hurt you. It’s really obnoxious.
I hope Dionysus gets back into the game eventually, if only because Festive Fog would translate really well to Mel’s cast.
The Hex
carried
While the relationship with his father was rocky, Zag was raised as a prince and was spoiled. He was given the best teachers and got to take it easy. Mel was raised forever knowing the danger looming below and trained every day to fight it off. I really like the differences they've done with the siblings but still keeping them similar.
hes going to get it nerfed
The block feels so bad to try to use with how long your vulnerable between when it ends and when you finally hit. They should at least make it similar to the shield in hades 1 when you can choose when to let go.
Once Born Gain gets nerfed, Hearth Gain is next. Almost Zeus regen speed, and with a massive health pool from fully upgraded frog and card, it's hardly noticeable on the cost side
7:14 that move (crossed flames, awaken!) is actually unblockable! There are a couple more unblockable moves in the game (for example chronos's instakill) but i think hecate's big ring is perhaps the most annoying of them (others are polyphemus's advancing shockwave move, and the fire barrel guys in ephyra's flames are both unblockable and stack damage the more you stand in them so you just have to dip and time your moves well against them)
They should really split the life bar on Scylla, Roxxy, and Jetty
I think the Disparity Between all the Aspects is way too Big…. I'm Struggling with The Axe but I'm getting Accidental Clears with the Torches….
Why ? 🤨
I had Hermes boon that slows enemy projectile speed and it affected Chronos entire move set. He threw the boomerang slower attacked slower gave more time for his insta kills etc.
Do you think Apollo didn't show up after he grew displeased by not being picked in the trial?
For my own challenge because I'm very rusty at maths I was just figuring how to calculate how much total magick you get with born gain. Probably I've made it far too complicated and it can be simplified but I got to the ~right answer with this so here it is. (Note both A/B terms must be calculated first and rounded down) The formula is
A + ( A x (A/B)) – B ( A/B x ((A/B)+1)/2).
A is total Magick, B is the Born Gain reduction, so in the Hecate fight for example A is 130, B is 6. A/B must be rounded down and is the number of times you can trigger born gain (21 times here) You can also call this number n. ((A/B)+1)/2 is just (n+1)/2 which is part of the formula for finding the sum of a consecutive integers up to integer n.
So it ends up as 130 + ((130 x 21) – 6 x ( 21 x 11 )) This is 1474 total magick. If i manually add every number from 130 each time removing another 6 it comes out as 1476 and I have no idea where that extra 2 comes from so if someone can explain that or simplify the formula let me know.
@Haelian Hi Dan, can you explain why you switched arcana cards from full fourth row to full second row and now to full first row selected? Is it varied for a different weapons or you just think this is more optimal?
With the omega special there seems to be a distance where the enemy is hit with two overlapping hits. If you stand too close or far away they only get hit once