The "worst" weapon in the game makes 24 Fear look easy. | Hades 2



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33 thoughts on “The "worst" weapon in the game makes 24 Fear look easy. | Hades 2”

  1. 27:10 what I hope they end up doing is tweaking this vow to work more like the respawning Elysium heroes. the souls can actively move around and will attempt to avoid you, but they can also take damage and be dispatched with attacks. soul movement is locked within a certain radius of where they died to prevent them from just running to the edges of the map in Fields

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  2. I tried to get the duo boon, had all the requirements but never got the duo 🙁

    Any tips on how to get duo boons more often ? I know about the aracana but should I be doing something else ?

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  3. I may be wrong but when I used the duo boon the steam effect went away with scorch, and seemed to consume the scorch damage. So I think steam just applies the scorch damage rapidly.

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  4. Could have used Hera for privileged status to go with scorch while steam does bonkers damage with the extra 50%. Throwing out one regular attack against Chronos every 5 seconds or whatever (plus when your specials weren't reaching anyway) probably works.

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  5. 8:38 Just quickly doing the math…

    The special itself hits for 20 and the splash hits for 30, hitting at least one target but possibly hitting multiple. Adding 3% crit, with crits dealing 3x damage, means an expected +1.2 damage on the special and an extra +1.8 damage on the splash. For that to beat a flat 10 damage, the splash would need to hit 4 targets, and even then it falls a tiny bit short. I'd assume the flat 10 damage usually wins.

    This is ignoring a number of factors:
    1) If the target has 50 HP or less, a crit adds nothing, while the fired arrow can hit a different target.
    2) The arrow has a delay before striking, which is a downside when killing the enemy more quickly is important (if the enemy is pressuring you, for example).
    3) The arrow creates additional visual noise, making combat more difficulty to parse.
    4) +crit chance scales with increased damage (like getting a pom for Poseidon's boon or any kind of damage boost for Specials), while the arrow does not.
    5) If the enemy has blue hearts, a crit will get eaten by the blue heart, while an arrow will hit after the blue hearts are removed.

    Edit:
    Actually watching the video in slow-motion, it looks like far fewer arrows are fired than I expected? Just watching the beginning of the Hecate fight, there are definitely times when she's hit by an orb but no arrow is created. Can't quite figure out what the criteria is — if there's an internal cooldown, or if maybe each orb can only create one arrow regardless of how many times it hits a target? Given that, I'd assume crit chance beats it easily.

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  6. One of the coolest things they did is that you can't pause normally during the Chronos fight. It will unpause automatically after a couple seconds cause Chronos controls time. Really cool.

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  7. Dark Side + Aspect of Medea Torches can actually make the game feel free up until Chronos, alongside a decent Magick regen boon like Hestia's. Use your Omega Special 5 times, allowing you to activate Dark Side. Run around with your orbs, taking advantage of the invincibility. By the time Dark Side wears off, your magick is restored, allowing you to repeat the whole thing. You can spend the entire fight either in slowdown or invincible.

    …until you get to Chronos and he just slaughters you during the Dark Side activation that would slow down any other enemy.

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  8. I’ve been trying to also get Apollo and Poseidons legendary on this build too with the double omega and extra boss damage. I know it’s a lot to expect but I did have all the pieces a couple times!

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  9. I really miss earlier hammers in this game. I feel like in Hades 1 you could fairly consistently get a hammer in Tartarus which meant you know what way you were building. I regularly now only get my first hammer in the second or even third zone, which means I have to pray that I get the hammer I was building towards, or get one that at least a boosts the power to the point where I can kill the guardian necessary for the Oath, if not Chronos.

    This may also just be a skill issue given I’m still getting used to this game, but it does feel like if hammers aren’t offered as much earlier, they should be rollable (once, not like other rolls) or have more options, though that doesn’t seem very fitting.

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