WE DID IT! Full No Hit Run! | Hades 2 Olympic Update



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35 thoughts on “WE DID IT! Full No Hit Run! | Hades 2 Olympic Update”

  1. Iโ€™ve never been able to do a no hit run in either of the hades games but now I lowkey rlly wanna try it out now haha tho maybe with one of the other long range attacks besides the dagger specials

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  2. Twilight Curse actually does work on bosses, sort of! Anything hit by it, whether successfully morphed or not, gets a glowy ring effect around it for the duration of the effect that makes you deal 50% more damage to it (additive, same bonus as Origination). Whether it's worth the slow animation to get +50% damage for like five seconds is questionable, though.

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  3. All the congrats, dude. You're a master at this game.

    On a completely unrelated note, do you think Supergiant will add a 3rd phase for Chronos on release? Or whatever the equivalent is for Prometheus?

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  4. My experience with Night Bloom (the 'raise a dead enemy to fight for you' hex) is that it has never done anything substantial for me, except for one specific Cerberus fight relatively early in my playtime where I rezzed a rapid puncher from Cerberus' add phase and it solo'd Cerberus in half a second. (And I guess the bug with Circe's keepsake and the Sirens, but that doesn't really count.)

    I can't recall Twilight Curse ever being useful in a run, despite multiple attempts trying to include it in my build.

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  5. What % of people complaining about the difficulty have even cleared 32? Or just watch YouTubers do it and then complain haha? I've struggled to clear 32 heat in Hades 2 far more than Hades 1. I feel Hades 1 had easier to achieve completely broken builds. Basically anything that loaded casts and blew them up

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  6. Holy shit congratulations! That was so dicey in tartarus lol

    also imo twilight curse is fine simply because it needs no upgrades to provide a sense of safety at higher fear and it makes miniboss encounters really easy since you sheep the boss and that's rhat; it has a bright upgrade where it deals 250 damage to guardians but the =><> shape path of stars is the absolute worst since not only does it give you only one sublime upgrade, it gives you only 2 bright upgrades as well so you can get scammed out of the good stuff.

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  7. Max heat impossible vs max fear possible meaning Hades 2 is too easy is insanity

    Sorry the designed their systems to make the game playable this time, you weirdos lmao (also fear isnt done yet, at max 55 we're still missing potentially 9 future fear in the form of extreme measures and whatnot compared to hades 1)

    Now i DO think Hades 2 is a little too easy atm, but its nothing to do with max fear nonsense. the difficulty was pretty much perfectly balanced at launch imo and the subsequent series of updates providing way more buffs than nerfs has slowly powercrept your runs, and the reroll rework to allow door AND boon rolling in the same run makes tapping into that power too consistent for the current enemy strength. I think just increasing the enemy stats a bit across the board will be plenty to even it out

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  8. I think the "too easy" argument is a bit shallow for two reasons. One is that the difficulty once you've progressed is entirely up to you, and I find that trying to beat the 32 heat level of "this is as much as the game expects you to be capable of" is significantly hard and something to strive for.

    The second is that there Will be more heat. There's no extreme measures yet, and there definitely will be because that was some of people's most favorite part of Hades 1. Just because max heat has been beaten by multiple people doesn't take away that it's stupidly hard.

    Also there's some merit in having 0 heat be a gentle romp. Maybe you want to relax for a night. To be unchallenged for a bit, and turn up the heat some other night. Even this no-hit run you're playing on 10 heat, just because that's what's comfortable for you. Give people choices.

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  9. Congrats! I did a no-hit run in the old patch using Charon abusing Lucid Gain with Demeter Cast and Hera Special, although I didn't ban dodge, stun, daze or mint condition (I think my dodge boon from Echo activated but can't remember exactly). Might have to give it another shot in the new patch with your rules ๐Ÿ™‚

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  10. I definitely think you should be able to take Chaos gates without it counting as a hit. In other games with no-hit runs (for example Elden Ring), using Ashes of War that take your own health (e.g. Assassin's Gambit or Seppuku) is allowed as long as you don't die from it. Same in some Hollow Knight no-hit runs, where pre-announcing intentional hits to set up Fury of the Fallen is allowed as well.

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  11. Currently, I'd say the game could use some balancing between aspects, but it's still in a rather good place in terms of difficulty. I would say I'm a rather average player, and I've only recently beat 24 fear with Moros. I do think I'll be able to beat 32 fear soon if I have time to play, but I doubt it's a level of difficulty I would enjoy playing regularly.

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  12. I think the big issue is that Hades 2 is really similar to hades 1, in all the best ways. And since people got pretty good at hades 1, that skill translates to hades 2. Its really important to remember that this game is early access, which means a huge percentage of the players are those who played hades 1 and couldn't wait for release. This introduces a dangerous bias that might stomp on new players if we base all the balance around people who have hades experience.

    Plus, like people have already mentioned, its a single player game with a fully dynamic difficulty slider. Let us have some power fantasy op shit, along with the rest of the weapons and aspects that don't preform godly, which people like to forget exist.
    I have a blast playing aspect of Artemis, a tiny part because I don't just slam through everything, and another part it adds a layer to combat. People want fun from games, not fair. And for those who do, the best part is they aren't mutually exclusive.

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  13. I was there live! If you got Orchestration in this hex tree it would have been nice for the aspect (it teleports all sheep inside your cast); itโ€™s the only upgrade I like on Twilight Curse.

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  14. 9:40 i think the people saying this just Got Good, i find the sequel has more of a learning curve and starts out harder right off the bat, and powerful builds aren't as easy to make. i'm a seasoned player, though my disabilities make building up my muscle memory take way longer than the average person. i still feel confident saying the sequel is generally more difficult though, or i'd be breezing through it like i do with the first game! i have a 100+ win streak on my hades file, for reference. took hundreds of hours playing on god mode to get that good, but i got there

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