I got lots of plans for informational/guide videos if that’s what you’re looking for! However I think it’s best if we wait until the next balance patch drops since it has already been announced. Looking forward to it!
Hades 2 Guide playlist! https://www.youtube.com/playlist?list=PLmj6-vxquxwRtIdOksLfwxZ84j2JI222F
00:00 Intro
01:11 The Good
05:54 The Not So Good
12:00 FAQ
http://twitch.tv/haelian/
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Chill in our discord community for the game discussions when I’m off line. https://discord.gg/j7Fa2Mv
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i mean, how tf can people hate this game? sequel to a Greek mythology, incredibly attractive characters, running around killing monsters with cool ass weapons and eventually kill ur grandpa? who doesnt want that
Making a sequel to such a critically acclaimed game as Hades was always going to be the tallest order, so the fact that it's THAT GOOD despite sky-high expectations is really a testament to Supergiant's talent. While I mostly agree with your criticisms, I'm also really, really happy with what we got so far and can't wait to see what's in store for future updates.
My main thing is that combat feels much more responsive in Hades 2, I don't know how to fully explain it but just the feel of combat feels so much nicer
I agree with all your points of things that are not so good. Especielly for the UI and how to get an easy overview of the systems.
I am still confused about how the cards are working (i.e., why can't I use these two cards together), but haven't spend that much more time to actually look into it. But they are not intuitive. That was not the case in Hades 1.
Also, the weapon upgrade system is just so confusing compared to Hades 1. I think the addition of icons was a vast improvement (And expected), but it needs further work. Same with the fear system. The Pact of Punishment was so easy to navigate even the first time you were introduced to it. The small increment for each weapon yielding you additional rewards towards upgrades and meta items/systems was insanely well presented. The fear system is so confusing compared to that.
I hope they adjust it. They don't have to make it the same as the pact system, but it needs tweaking to be easily understandeble and readable.
It would be really cool if they let players design their own Chaos Trials.
The custom runs could be kinda like the chaos trials but you csn make your own and share them video codes or something!
Personally need that frog to work a bit harder blocking the sheep hex. I’m bringing you along frinos, be grateful and help more
There was something special in the first game about building up your greater call, hearing Zagreus call their name, and they pop in and say a cool line. I can still remember my first time beating Hades, I had Dionysus and heard his "You got it, man" line, and while I don't think it was unique to that fight it really felt like he was cheering me on. It's a feeling I don't think Hexes can ever replicate, no matter how much they refine the system.
Amazing game, though.
ok its WAY BETTER THAN 1 but like 1 grind is obnoxious and balance is interesting….
for now at least its early access so lets hope it gets more and more awesome updates
I feel that the overwhelming variety of resources and currencies obfuscates the metaprogression without adding anything to it.
I actually quite liked Eris's bs in the early runs (plus they did improve the encounters in the first patch so she gives you a ton of meta-progression resources for encountering her). I don't think a choice is a way to do it, since that's kinda against Strife's whole schtick. But it did feel SUPER satisfying to finally kill her as a result, even more than Chronos! I agree that the "blessing" feels like artificial difficulty. Maybe instead you should get a choice of WHICH bane you take from her (like Chaos, but without the benefits, or like an early version of Fear)
My idea for an Eris rework: Only have her show up to give her Blessing the first time you enter a biome. This will be the only time you get the Blessing, but it will also be harder (maybe start at 30%). Then she throws trash on the floor. This immediately introduces her as an annoyance and barrier to progress but because it only happens once, won't be as infuriating.
However, we still have to keep in mind her original purpose which is to prevent players from finishing the game too early in favor of the story. Whether you agree with this mechanic or not is not the topic of this comment; it's what the devs intend for her to be so we're working with it. Instead of giving her annoying Blessing, any subsequent Eris appearance should instead be a Boon, similar to Chaos but with both the good and bad benefits. Example: Have 20% slower dash, but regen additional 5 magick per second. If making it permanent is too much, make it last for a single biome. This way, she can still pose a challenge to players who are progressing too fast, but make it a little bit more fair/less punishing. And then she throws trash on the floor.
And then, once the first 11 Nights are done, instead of completely disappearing, there will be a random chance for Eris to show up during biome transitions. But this time, her Boon isn't required, giving players the choice to take on an Eris challenge. To incentivize players, Eris says she'll give you a prize in the next biome transition if you make it there and maybe gives you gold or a boon or a hammer, or maybe she just shoots you for half of your remaining health. And then she throws trash on the floor.
This keeps Eris relevant to the player even after her initial purpose is served and allows players that go slow in their first 11 Nights to still meet her because she still plays a big role in the game.
In your first surface attempt, she should show up again in Ephyra to give her Blessing like in the other biomes, BUT, when you first enter the docks to transition to Thessaly, she doesn't. She shows up to greet you and put a scare in you, but no Blessing will be given. This is to give players a false sense of hope before seeing her at the beach. And then she throws trash on the floor.
Eris should be annoying, but also likeable as a character because seeing her at Thessaly should feel like a betrayal. Many players feel righteous joy and fury when they first see her because of how much they hate her and are excited to finally get their revenge. I feel by not making her as annoying and giving her more interactions with the player, will we be able to feel the same disappointment that Mel feels when we see her on the beach.
I was a bit off when reading the title so i was like "ah yes, the sequel to Hades, Haelian"
Might be nice if they do something with mixing the new boon Elements with the Hexes to make them unique to each run perhaps
Been loving all your Hades II content! Honestly, one thing about the Chaos Trials is that I found them lacking the ability to be replayed. Wow, some of the most fun I've had playing through them, and I will obviously make a new save so I can play them, but with so many of them hinging on an aspect or keepsake being leveled to keep up with the challenge, i really wish I could revisit them. I thought they were going to be my go-to "mindless playthrough" instead of going into a random run when I know I only have a few minutes, or can't really be arsed to plan an incredibly synergistic run, Not to mention the amount of scenarios that just can't happen in normal gameplay, these were so fun I wish i could replay them as much as I wanted.
I watched this video just as I woke up, without my glasses on obviously and was wondering not only why Haelian was doing this video topless, but why his nipples were so incredibly oddly placed. Boy was I disappointed when I put my glasses on.
my biggest issue with the hex system is that sometimes i won't even see a path of stars during my run or i'll only see one and only get like 3 points to invest into it.
one issue i have is with the weapon upgrading. only the Melinoe aspects require farmable resources outside of nightmare. i think that farming nightmare for one aspect for each weapon would be fine. but its a very slow grind to max even 1 weapon. and the 1000 bone price in the broker is really high. as it stands it takes at least 7 runs to max one weapon but each of these runs becomes increasingly more difficult on a steep difficulty curve. outside of 12 fear on the axe i cannot win high fear requirements past 8 fear to acquire nightmare. i really think having more variety for leveling up weapon aspects with different resource requirements for each one would be preferable especially since there is just so few things to spend these resources on in general.
another gripe that i have is that certain gods just feel useless. i find myself going after the same 3 gods in every run. like apollo has a few good boons like double attack chance and your cast rowing over time, but his attack feels very underwhelming compared to like Poseidon or Demeter. Zeus's blitz curse just does not feel good. its like Ares doom curse from hades 1 but with more steps. i actively avoid Aphrodite whenever i see her. her high attack numbers just aren't a justification for me to use her boons without her curse which now has fewer methods of implication. and most of her boons almost never enhance my build in a meaningful way. i do love that they incorporated new gods into the mix. Hestia is really good. almost always helpful in some way. Hephaestus has some very interesting boons that mix things up.
i do like some of the weapons, the axe is like easy mode, the sister blades are just fun to play with, and the staff and skull are both challenging but rewarding to use. but i just cannot get the flames to work for me at all. something about the way they play just counteracts my instincts. they just don't feel good to me. i am still trying to unlock all of the aspects and hope that i can get used to them soon.
now the animal familiars are a neat replacement for summons. i hope they add a few more to the game. i haven't played with frinos just yet but toula is absolutely cracked. having the familiar makes it feel a little mor personal. however taking toula to the fields of mourning is irritating cause have the time she is no where to be seen until i finish all of the encounters and then i happen to come across her at he edge of the map, while trying to find resources to collect afterwards.
i am glad that it is similar enough to the first game to make it feel like nostalgic but different enough that it stands apart from it. i really can't wait to see what the final product will look like.
I would love for them to maybe find a way to put a teleport to your cast ability into the game as a way to flesh out her movement. It feels like a classic Warlock/Witch move in videogames and would give you a bunch of reasons to think about where you leave the cast/stuff you can do when you gain the ability to throw it. You could even make another set of boons off it
I am at level 30 with psyche. And it made me mad when there as so many psyche Chambers after this. I dont need psyche anymore. And when I can get it from the spirits.
I love taking element from choas and just not being able to take damage with infusions
I havent played Hades1, and the explanations of the boons are still a little confusing. I agree that Hexes and Duos are useless and I haven't had a run where I picked a hex or a duo and enjoyed it
you've put a lot of things I felt into words and I appreciate it as I hope this draws more attention to them. A lot of the UI including the one you mentioned and some others feel like they accidentally took a step back from what felt so fluid in the first one. hexes and duos are underwhelming and could use to have some more unique utilities built into them
I want to talk a bit about the hexes. I am not the most experienced Hades player. I put probably around 20 hours into the first game 1/2 years ago, but in Hades 2 I already have 60+
When I started playing Hades 2 I was average at the game, maybe even below average, and the hexes, while I didn't get to use them much because I wasn't using enough omega attacks, still felt powerful. Now that I am better at the game, the only hexes I like are wolf howl and the healing one so I am intrigued to see how Supergiant will change them in the future.
I think for new people that aren't good at making builds, hexes are going to be useful, so it'll be hard to make them good for experienced players while not making them op for newer ones.
Totally agree on the UI / UX, the weapon upgrade menu is really cumbersome. And I didn't think about the readability on the oaths but now that you mention it, yeah, it can definitely stand for some redesign.