Tiny Rogues is a fantasy rogue-lite bullet-hell dungeon crawler with rpg elements. Build a new unique character each run and fight one monster-infested room after another! Discover unique weapons, collect magical items and level up to become more and more powerful!
Check it out here:
► https://store.steampowered.com/app/2088570/Tiny_Rogues/
#olexa #roguelike #games #tinyrogues #indie #roguelite
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Earliest I've been here.
This is probably the closest we will get to a roguelike mode to Archvale, a lot and I mean A LOT is taking inspiration fron Archvale, and I think that is awesome asf
Gold pine resin seems kind of familiar…
'Pear with me for a moment.'
I feel a strange mix of hatred for that pun, and admiration for you coming up with it so quickly.
Cant wait to play this game 🙏 But this game already seems too easy and even has meta progression already. The dev has to adress the enemy difficulty TBH. Anyway, hope this game sells well so it gets lots of content.
This game has so many inspirations/references to Dark Souls! The little bonfire on the screen where u choose your character, Gold Pine Resin to imbue lightning to your weapon, weapon damage scaling being not only graded with letters but also being able to scale off more than one stat at once (like S strength scaling means it's default number will increase alot based on your strength while E strength scaling means it will only increase a little more. Having E on strength stat and B on dexterity means it also takes from the strength scaling but it's main stat is the dexterity which it has B scaling with), enemies/bosses having weakness to certain elements which your weapons can have, the curse status effect halving your health and souls being the currency for level ups is also from Dark Souls. And theres more. The creator must definitely be a Dark Souls fan
I believe the letter under the weapon is a dark souls esc system. So essentially A tier scaling with intelligence would give you lots of extra damage with each level and E tier scaling would only give you a little bit, you can also have weapons that have like E strength scaling and B dexterity scaling.
This game just looks like worse Archvale but with meta progression. Fortunately Archvale is amazing so this game seems pretty good.
ok olexa why do you got to have hades abs tower over the marine??? trying to say something HMMMMM???
I'm 8 minutes in and I already want more of this!
Is it playable with a joypad?
Hey Olenky, been watching your videos and streams for a while, a passive viewer per se, but I saw that on the bottom right of the screen, your have some stars that show you an additional damage that you do, they are of the blue collor, everytime you kill an enemy that "star bar" go up, so, I think that your mana is related to that, and is simply an Attack Up that you have, this in the case of magic attacks.
It is a dream come true to have my own game featured on this channel. I've been loving the Nuclear Throne series of yours and I also check out a Revita episode every now and then.
Thank you so much for playing!
A little wall of text on the meta progression tree:
I have been so surprised that so many people do not like meta progression. I love it personally, because if I fail a lot it makes me improve with every run, it's what kept me going in Vampire Survivors, but maybe that's just my inner ARPG player (Diablo, Path of Exile, …) that makes me want to just progress permanently.
Anyways, I will make the meta lighter and also add a thing to disable it completely if you wish to.
Be assured, you can beat the game without speccing a single point in the tree, that was and is important to me.
The pixel art is really nice, reminds me of Downwell or Caves of Qud which have also got nice pixel art that uses blank space (or the colour black) to portray more than you can see
If this game had the meta progression system instead be an unlock system for new boons, weapons, armors, or consumables, it would pretty much make the game top-tier
Using the unholy Bible on a vampire when you have a holy staff
Inteligence potions are permanent skill is OP imho, yet you skipped it… Twice 😂😂
Do a series on thos foshooo
If this game doesn't make a return I will be so sad.
Omg Tyler, you're playing way too many good games, I can't decide what I want a series on D:
Right now Baba is You must absolutely be finished (or played until you feel like it's getting too difficult), but I would love more episodes on Isle of Arrows.
This one could be great as a series, but you could just wait until it gets released because you KNOW people are gonna ask for it as soon as Hutts or Retro cover it.
Potion craft seems to be closing in (well, you still have to make the philosopher stone, but it's gonna be so messed up to make it that I would consider it finished if you just unlock the recipe to make it).
Novi cube seems fun for a weekly episode thingy or whatever. I haven't watched plate up, even though I love everybody there, I guess it just kinda got boring to me but I could change my mind out of nowhere and binge watch it all in a day, who knows, so if you like doing it, keep at it.
The indie taste test games are all so freaking good, would love atleast a full episode on ALL of them (well, I guess not on the plate-fragile-glass-guy game, since you basically finished that one already, but all the other ones look awesome).
I'd love more of this! Really fun game to watch
🙂
That sorcerer looks strangely familiar…