What if we got EVERY hammer possible in one run? | Hades



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27 thoughts on “What if we got EVERY hammer possible in one run? | Hades”

  1. You should do a run where you get to give yourself a full build at the start but all boon rooms are instead a purging well so you have to sacrifice parts of your build throughout the run. Idk if this is possible but it would be super cool.

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  2. I’m sorry, I’ve had the game for a while but don’t know all the meta, what do the arrow-like buttons next to the Mirror of Night effects do? Does it turn them off? Why? Why would it matter which ones are turned on, don’t they all work the same no matter what?

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  3. I doubt the modders need my input, but to the idea of choosing rewards vs. removing heat, it could be cool to be presented with three options for lowering the heat in a similar manner as receiving a boon. The “rarity” would be the amount of heat that that option would reduce the total by (i.e., an option that reduces the heat by 1 would be a common boon, an option that reduces the heat by 4 would be legendary). Anyway, fun run!

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  4. With the anvil at the end, I think how it's coded (I'm not sure) is that it first removes a random hammer the player is carrying, updates the list of possible hammers, and gives the player two hammers from that list (excluding the one that was taken from the player). So I would guess what happened there is you simply got lucky enough that it removed Eternal Chamber, the game saw that and added Concentrated Beam back to the pool, and gave you a random hammer from the pool of possible hammers.

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  5. What if you had a mod that turned every boon room into a thing like chaos, where you have to pay life points to get access to the room? You've probably done something like it before, but I just had the idea pop in my head.

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