yuzu Early Access 1884|(HADES)| The Legend of Zelda: Breath of the Wild (64-bits)|1.6.0|NVIDIA



Emulation Channel
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SETUP CONFIGURAÇÃO
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WINDOWS 11 INSIDER PREVIEW 22000.71 (co_prerelease)
TUF B360M-PLUS
CORE I5 9600K UNLOCKED (3.70GHz | 4.60 GHz turbo)
ASUS STRIX 1060 6GB
12GB RAM DDR4 2133MHZ HYPERX
M.2 ADATA SWORFISH 500GB
https://www.kabum.com.br/cgi-local/site/produtos/descricao_ofertas.cgi?codigo=113664
SONY DUALSHOCK 4 CONTROLE
https://www.kabum.com.br/produto/97804/controle-sony-dualshock-4-ps4-sem-fio-preto-cuh-zct2u
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PROGRAMA GRAVAÇÃO VIDEOS AUDIO NVIDIA SHADOWPLAY
https://us.download.nvidia.com/GFE/GFEClient/3.22.0.32/GeForce_Experience_Beta_v3.22.0.32.exe
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https://developer.nvidia.com/cuda/wsl/download
OpenCL 1.2 CUDA 11.2.0
Vulkan 1.2.175 Driver (470.76)
WDDM 3.0
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Early Access 1873:

– Persona 5, MUA3, AoC have been fully fixed on High/Vulkan. It’s suggested for Persona 5 Scramble and AoC(Zora’s Domain atleast)

– Monster Hunter Rise: The black textures have been corrected.
Note: this was caused because the game does skeletal and facial animation in a compute shader and our buffer clear wasn’t on correct sync with the pipeline.
Still flickering and some weird patterns remain.

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