Yuzu Emulator | The Biggest Update in Years – Project Hades



In this video, I check out the latest piece of magic from the yuzu emulator team, Project Hades.

This is the code name for their new Shader Decompiler Rewrite, and it has delivered on some seriously hefty promises made over the past few months.

This update brings with it hundreds of Game Compatibility, Rendering, Performance and Stability fixes for all of their Graphics Rendering APIs (Vulkan, GLSL and Assembly Shaders). It also greatly improves the speed at which Vulkan builds shaders (Way less stutter in games), while also adding a disk shader cache for the same API.

Get the LM3 Disable Dynamic Resolution Mod here
https://github.com/yuzu-emu/yuzu/wiki/Switch-Mods

To fix the texture issues in Catherine Full Body, you need to go to General/Debug, Enable CPU Debugging, go to the CPU tab at the top of this section, then disable (Untick) “Enable Context Elimination”.

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#yuzu #NintendoSwitch #Emulator

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29 thoughts on “Yuzu Emulator | The Biggest Update in Years – Project Hades”

  1. the developers of Yuzu are GOATED. literal champions
    I would like to know how they develop these emulators, not to make my own, but because its really interesting as a computer science subject

    Reply
  2. How did you get monster hunter rise to run? Using early access 1912 the game runs but the graphics are completely broken

    edit: high gpu accuracy fixes it

    Reply

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