Bizarre Duo Boon Gives +10 Levels | Hades II



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Battle beyond the Underworld using dark sorcery to take on the Titan of Time in this bewitching sequel to the award-winning rogue-like dungeon crawler.

The Let’s Try series is a way to preview / review games in order to get my first impressions through the first moments of gameplay.

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#HadesII #Part17

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33 thoughts on “Bizarre Duo Boon Gives +10 Levels | Hades II”

  1. It’s always cool how you pick stuff I would think wouldn’t work, but you somehow make it work. It honestly gives me so many new ideas on how to make builds. Thanks as always Reto.

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  2. I used this aspect the other day and got screwed by my hammer because I picked the aspect that makes your special stay in place in the mourning fields. Until that point I was killing the run and then I got merced in the House and Chronos finished the job no problem

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  3. During the Polyphemus boss: he will occasionally lose track of Melinoe and go into a sort of special stance where he tries to listen/sense them. If you smack him or enemies near him, he'll "spot" you and try to jump straight onto your skull alongside a massive shockwave.

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  4. Just to answer your question about those guys you couldn't stunlock, the torches special doesn't stunlock, only the main attack. Not sure if it's intended but I've noticed the same thing on my runs.

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  5. Gonna be honest, Aspect of Moros seems very underwhelming, and quite janky. Hope it receives some adjustments during EA. Also, I hope there is unique dialogue for NPCs when you're Miniature Melinoe. I can only imagine there is, or at least will be in the future, SG is good for that stuff.

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  6. The hitstun is the most confusing thing about torches…
    Special doesn't hitstun, not regular, not omega.
    autoattack usually stuns, but only once you start channeling?
    and then obviously armored foes are never hitstunned 🙂

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